CRAFT CAPTIVATING ANIMATIONS

TECHNICAL ANIMATOR

 
 

RESPONSIBILITIES

  • Work with Programmers to improve toolkit, systems, establish rigging standards.

  • Create rigs and skinning for animated organic and mechanical objects.

  • Proactively come up with ideas on how to improve animation pipeline.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

REQUIREMENTS

  • Understanding of skinning, rigging.

  • Knowledge of Maya/Motionbuilder.

  • Minimum of 2 years of experience in rigging, skinning, weighting, or physics.

  • Ability to come up and utilize skinning tricks (folded shoulders, 2-bone ropes).

  • Good communicator with strong verbal and written English skills. Ukrainian/Russian is a plus.

  • Excellent problem-solving and time management skills.

  • Self-direction and motivation.

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • Ability to work under strict schedule and time pressure.

Preferences

  • Experience working with procedural/physically-altered animation techniques.

  • Experience with facial animation.

  • One shipped AAA title on consoles.

  • Experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.

  • Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.

  • Familiarity with mocap and hand-created animations.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

14.01.2025