CRAFT CAPTIVATING ANIMATIONS
TECHNICAL ANIMATOR
RESPONSIBILITIES
Work with Programmers to improve toolkit, systems, establish rigging standards.
Create rigs and skinning for animated organic and mechanical objects.
Proactively come up with ideas on how to improve animation pipeline.
Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.
REQUIREMENTS
Understanding of skinning, rigging.
Knowledge of Maya/Motionbuilder.
Minimum of 2 years of experience in rigging, skinning, weighting, or physics.
Ability to come up and utilize skinning tricks (folded shoulders, 2-bone ropes).
Good communicator with strong verbal and written English skills. Ukrainian/Russian is a plus.
Excellent problem-solving and time management skills.
Self-direction and motivation.
Proactive attitude.
Desire to help drive the improvement of the game engine year-over-year.
Ability to work under strict schedule and time pressure.
Preferences
Experience working with procedural/physically-altered animation techniques.
Experience with facial animation.
One shipped AAA title on consoles.
Experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.
Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.
Familiarity with mocap and hand-created animations.
COMPREHENSIVE BENEFITS PACKAGE AVAILABLE
14.01.2025