CRAFT CAPTIVATING ANIMATIONS
SENIOR CEATURE ANIMATOR NEW IP
RESPONSIBILITIES
We are seeking a Senior Creature Animator to join our team. The job will require creating high-quality creature animations that bring believable movement, combat, and behavior to life for cutting-edge games targeting the latest generation platform hardware with a proprietary multiplatform engine.
Create high-quality gameplay and cinematic animations for creatures, monsters, animals, and other non-humanoid characters.
Work directly with Designers, Technical Animators, Character Artists, and Programmers to deliver believable creature movement and behaviors.
Develop locomotion, combat, idle, traversal, and special ability animation sets.
Collaborate with Design to ensure creature animations support gameplay responsiveness and readability.
Refine and polish animations based on gameplay feedback and playtesting.
Help establish and maintain creature animation quality standards and workflows.
Troubleshoot animation-related issues and collaborate with cross-functional teams to resolve them efficiently.
Mentor junior animators and provide constructive feedback.
Document animation workflows and share knowledge with the wider animation team.
REQUIREMENTS
Expert-level proficiency in Maya or equivalent 3D animation software.
Exceptional understanding of animal anatomy, body mechanics, weight, timing, and believable creature movement.
Proven experience creating high-quality keyframe animations for creatures and non-humanoid characters.
Experience working with game engines such as Unreal Engine, Unity, or similar.
Solid understanding of animation state machines, blend spaces, and gameplay animation pipelines.
5+ years of experience as a Creature or Character Animator in AAA game development.
Ability to create unique movement styles for a wide variety of creatures.
Good communicator with strong verbal and written English skills.
Excellent problem-solving and time management skills.
Self-direction and motivation.
Proactive attitude.
Desire to continuously improve animation quality and production workflows.
Ability to work under strict schedules and time pressure.
Preferences
Experience with motion capture cleanup and integration.
Experience animating quadrupeds, flying creatures, reptiles, and fantasy creatures.
Understanding of procedural animation, IK systems, and animation layering.
Experience working closely with Technical Animators on advanced locomotion systems.
One shipped AAA title on consoles.
Experience working with Unreal Engine Animation Blueprints or similar animation systems.