CRAFT CAPTIVATING ANIMATIONS
SENIOR CHARACTER ANIMATOR NEW IP
RESPONSIBILITIES
We are seeking a Senior Character Animator to join our team. The job will require creating high-quality character animations that bring gameplay, cinematics, and storytelling to life for cutting-edge games targeting the latest generation platform hardware with a proprietary multiplatform engine.
Create high-quality gameplay and cinematic character animations that meet the project's artistic and technical standards.
Work directly with Designers, Technical Animators, Character Artists, and Programmers to deliver responsive and believable character movement.
Create animations for player characters, NPCs, creatures, and interactive gameplay mechanics.
Collaborate with the design team to ensure animations support gameplay readability, responsiveness, and player experience.
Refine and polish animation sets based on gameplay feedback and playtesting.
Help establish and maintain animation quality standards, workflows, and best practices.
Troubleshoot animation-related issues and work with cross-functional teams to resolve them efficiently.
Mentor junior animators and provide constructive feedback to help elevate the team's quality.
Document animation workflows and share knowledge with the wider animation team.
REQUIREMENTS
Expert-level proficiency in Maya or equivalent 3D animation software.
Strong understanding of body mechanics, weight, timing, acting, and character performance.
Proven experience creating high-quality keyframe animations for realistic characters.
Experience working with game engines such as Unreal Engine, Unity, or similar.
Solid understanding of animation state machines, blend spaces, and gameplay animation pipelines.
5+ years of experience as a Character Animator in AAA game development.
Ability to animate both humanoid characters and creatures.
Good communicator with strong verbal and written English skills.
Excellent problem-solving and time management skills.
Self-direction and motivation.
Proactive attitude.
Desire to continuously improve animation quality and production workflows.
Ability to work under strict schedules and time pressure.
Preferences
Experience with motion capture cleanup and integration.
Experience creating first-person and third-person gameplay animations.
Experience with facial animation and performance capture.
Understanding of animation systems such as IK/FK, root motion, additive animation, and layered animation.
One shipped AAA title on consoles.
Experience working with Unreal Engine Animation Blueprints or similar animation systems.