Improve on our gameplay mechanics
PRINCIPAL TECHNICAL DESIGNER
RESPONSIBILITIES
We are seeking an experienced Principal Technical Designer to create, expand and improve on our gameplay mechanics such as weapons, vehicles, player locomotion, etc.
Work closely with other Game Designers and Creative Director to bring the game’s vision to reality.
Develop basic underlying principles of the game (gameplay mechanics and how they progress throughout the game, etc.).
Create and integrate gameplay mechanics.
Prototype and iterate on gameplay system improvements.
Implement mechanics/features directly in-engine using existing visual scripting tools.
Cooperate with other departments on implementation where necessary.
Create design and technical documentation on gameplay mechanics.
Integrate new gameplay mechanics into existing schemes while retaining full functionality.
Use in-house technology (4A Games Engine) for game creation.
Participate in toolkit improvement process while working on the game.
REQUIREMENTS
Good command of one or more existing game engines – UE4, CryEngine, etc.
Experience of work for other game companies in a similar design position (at least 5 years).
Previous experience as a Senior/Principal Technical Designer.
Experience designing game mechanics from initial concept to final implementation.
Experience organizing and managing the work of working groups.
Ability to quickly and sufficiently document and communicate an idea in writing or speech.
Ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.
Technical understanding of the way the existing gameplay mechanics work and interact with each other.
Self-criticism and ability to accept criticism from other people. Open mindedness towards colleagues’ ideas. The more feedback you are ready to take, the better for the game.
Good English.
Ability to learn and master new instruments.
At least 5 years of gaming experience (playing).