DEVELOP AND SUPPORT A Proprietary Multi-Platform Game Engine

PRINCIPAL ENGINE PROGRAMMER NEW IP

 

RESPONSIBILITIES

We’re looking for a Principal Engine Programmer to help shape the technical foundations of our new IP. You’ll play a key role in building, maintaining, and optimizing our engine systems — with a particular focus on Unreal Engine and similar technologies.

  • Design, prototype, and implement robust engine and gameplay systems. 

  • Develop and maintain data-driven, modular, and scalable architectures. 

  • Collaborate with design, gameplay, and art teams to define efficient pipelines and tools. 

  • Profile, debug, and optimize engine performance across multiple platforms. 

  • Review code, provide technical guidance, and mentor other programmers. 

  • Contribute to long-term engine strategy and best practices. 

REQUIREMENTS

  • Strong C/C++ programming skills with a deep understanding of object-oriented development and ECS architecture. 

  • Proven experience working with Unreal similar engines at a systems or engine level. 

  • Familiarity with source control, profiling, and debugging tools. 

  • Strong math and problem-solving skills. 

  • Comfortable collaborating in an agile, multidisciplinary environment. 

  • Excellent communication and English skills. 

 

Preferences

  • 5+ years of professional experience in engine or gameplay programming. 

  • Experience with Unreal Mass AI, Unity DOTS, or other hybrid ECS systems. 

  • Background in physics, animation, or AI programming. 

  • Tools programming experience with credits on a shipped title. 

  • Experience contributing to engine or technology architecture decisions. 

PLUSES

  • Experience with machine learning or procedural systems. 

  • Passion for pushing technical boundaries and supporting creative teams. 

comprehensive benefits package available

 
Apply now