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 SPARKLE OUR COMMUNITY WITH YOUR PASSION FOR 4A IPS

COMMUNITY MANAGER MALTA

 
 

RESPONSIBILITIES

We are seeking a talented Community Manager to join our team. The job will require creating and cultivating the 4A Games community and evangelizing the studio and our games.

  • Engage with, grow, and foster the diverse 4A Games’ community. Understand their concerns and desires, and relay those to relevant development teams.

  • Know the community, where they are, and speak their “language”, interacting with them constantly.

  • Know 4A Games’ titles past and present inside-and-out and evangelize them in any situation and to any audience. Be a professional fan.

  • Stay on top of news – from both the market and the industry. Learn from them and adjust community strategies accordingly.

  • Take note of all 4A mentions above and beyond. Identify those that require action, and develop successful plans to tackle unwanted scenarios.

  • Take the reins with internally focused initiatives to proactively envision, propose, and execute on expansion of the 4A Games studio brand, independent and inclusive of the games we make.

  • Work with publishing teams to create, manage, and execute community plans for 4A Games’ titles by engaging with internal departments and external agencies to create great content. Aim to expand the existing fan base and find new fans for 4A Games.

  • Work with and manage external vendors which contribute to our community efforts.

  • Work with publishing PR and marketing on community and digital media support plans.

  • Create content to use on social channels and during campaigns.

  • Understand the latest community software, platforms, and technologies. Be visible and helpful.

  • Identify and assist key influencers from across the 4A community. Work with them to build community initiatives.

  • Provide analytics and reports to measure the success of community initiatives.

  • Proactively inform other departments of potential issues and offer solutions to assist with problems.

  • Be confident and prepared to conduct on-camera interviews inside and outside the gaming industry. Potentially host livestream events and broadcasts, depending on overall community and marketing plans.

  • Support and attend trade, developer, and consumer shows with community presence, including on-site support and travel.

REQUIREMENTS

  • 2+ years of community or marketing management.

  • Bachelor degree in marketing, economics, business, psychology, media studies, communications, or similar.

  • Fluent English and fluent Ukrainian.

  • Experience in producing raw visual materials (e.g. photos, videos, etc.).

  • Skilled in Photoshop and Premier.

  • Skilled in Microsoft Office.

  • Strong writing skills.

  • Excellent verbal and written communication skills.

  • Must be able to adopt appropriate tone and style in different messaging as required – have skills in diplomacy and negotiations.

  • Experience in handling and diffusing conflict within communities.

  • Proven ability to identify scenarios where a response is appropriate and avoiding scenarios that put fuel on fire.

  • A mindset aimed at growth. Entrepreneurial outlook. Able to see the community as part of bigger picture of the products, studio, and the industry.

  • Familiarity with Eastern European markets in addition to Western Europe and North America. South America and Asia are a plus.

  • Strong critical thinking skills – ability to evaluate situations from all possible angles, e.g. using SWOT.

  • Creative but also very analytical. Thinking twice before making something public or pursuing an idea.

  • Able to stay unaffected during community stress and negativity.

  • Able to work independently and as part of a team.

  • Must be willing and be able to travel.

  • A passion for gaming.

PREFERENCES

  • Previous PR, journalism, or media experience is a strong plus.

  • Another European language.

  • 10+ years’ experience playing games.

  • Web development experience is a major plus.

  • Wider knowledge of the shooter genre in general.

  • Experience with Confluence/Jira.

comprehensive benefits package available

 
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ENSURE DELIVERY OF HR TASKS AND WORK IN DYNAMIC OFFICE ENVIRONMENT

HR SPECIALIST MALTA

 

RESPONSIBILITIES

We are seeking a motivated HR Specialist to join our team full-time in Malta Office. The job will require performing a wide scope of HR Tasks including planning, developing and advising motivational programs and retention tools.  

  • Assist in the recruitment process by posting job openings, reviewing resumes, and coordinating interview schedules.

  • Communicate with candidates to provide information about the company and assist in the onboarding process.

  • Coordinate and facilitate new employee orientations, ensuring a seamless onboarding experience.

  • Assist in the preparation of new hire paperwork and documentation.

  • Maintain accurate and up-to-date employee records.

  • Support the documentation of employee changes, promotions, and terminations.

  • Assist employees with benefits-related inquiries and support benefits enrolment processes.

  • Collaborate with the HR team to ensure timely and accurate administration of employee benefit programs.

  • Act as a point of contact for employee inquiries and provide assistance in addressing basic HR-related concerns.

  • Contribute to fostering a positive work environment through employee engagement initiatives.

  • Support the implementation of HR policies and procedures.

  • Assist in organizing professional development initiatives.

  • Assist in the generation of HR reports, including employee data, turnover rates, and other relevant metrics.

  • Contribute to the analysis of HR data to identify trends and areas for improvement.

  • Support the team with event organization and internal marketing schemes.  

REQUIREMENTS

  • Experience in developing and taking charge in onboarding/adaptation/career development programs. 

  • Good command of Microsoft Office Suite (Excel, Word, and PowerPoint). 

  • Fluency in Ukrainian and good command of English is a must. 

  • Strong proactiveness, never being afraid of proposing new ideas and solutions.  

  • Open-mindedness, bringing in innovative ideas.

 

Preferences

  • Experience in Game Development would be a plus.

  • Passion for games. 

  • Knowledge of Canva, Trello. 

  • University degree (Human Resources, Business Administration preferred) will be a plus.

  • +3 years of experience in HR Profession. 

 
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ASSURE GAMES’ QUALITY AND FEATURES

QA ENGINEER KYIV

 
 

THE POSITION IS AVAILABLE IN THE KYIV OFFICE ONLY

RESPONSIBILITIES

  • Identify, log, and maintain gameplay issues.

  • Create bug reports and validate after fixes.

  • Create test documentation (test cases, checklists).

  • Cooperate with developers, work in a team.

REQUIREMENTS

  • 1+ years of hands-on experience as a QA engineer at a development studio.

  • Strong interpersonal, written, and verbal communication skills.

  • Excellent understanding of testing theory and the ability to apply it in practice.

  • Understanding of SDLC and the QA’s role in it.

  • Knowledge of modern gaming platforms.

  • Passion for video games and commitment to quality and sustainable software.

  • Strong knowledge in the areas of PC gaming and hardware.

  • Strong ability to find, report, and track bugs during development and testing life cycle.

  • Strong ability to solve, manage, and prevent problems independently.

  • Intermediate level of English or higher.

  • Fluent level of Ukrainian.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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MANAGE OUTSOURCING OF REQUIRED ASSETS

OUTSOURCE ART MANAGER NEW IP

 

RESPONSIBILITIES

We are seeking a talented Outsource Art Manager to join our team. The position will require working with internal and external artists, familiarity with asset production control, and expertise in assets` quality. 

  • Work with department Leads and Producers to identify assets that need to be outsourced.

  • Process content requests.

  • Prepare complete tasks’ descriptions for external artists.

  • Make assets follow the pipeline.  

  • Ensure timely internal feedback. 

  • Ensure outsourcing milestones are met.

  • Provide vendors with all necessary references/specifications for external development.

  • Work with our Art Manager and Art Leads to provide feedback and ensure quality. 

  • Perform technical and artistic QA of delivered art assets.

REQUIREMENTS

  • 3+ years of experience working as a 3D Artist in game production.

  • Experience in AAA projects with PBR.

  • 2+ years of experience working as a freelancer or similar.

  • Strong skills in Maya, Zbrush, Substance Painter, Marmoset, Photoshop. 

  • Desire to continually improve processes.

  • Desire to grow as an Art Manager.  

  • English is required. 

  • Technical mindset.  

  • A passion for playing games. 

PREFERENCES

  • Exceptional organizational skills. 

  • Work experience as an Art Lead or an Art Manager. 

  • Experience with Unity, Unreal, or other engines. 

comprehensive benefits package available

 
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Build Our Game Worlds

GAME / LEVEL DESIGNER

 

RESPONSIBILITIES

We are seeking a talented Game / Level Designer to join our team. The job will require building our game worlds and realizing the vision of the greater design team, developing the plot, theme and rules, and ensuring the highest level of quality immersion is maintained to the level of standards appropriate with our studio pedigree.

  • Work closely with other Game Designers and Creative Director to bring the game’s vision to reality.

  • Build worlds and experiences to the highest level of immersion and believability.

  • Work with programmers to craft the gameplay experience.

  • Develop basic underlying principles of the game (game mechanics, levels, etc.).

  • Use the in-house technology (4A Games Engine) for game creation.

  • Create and control execution of all essential tasks assigned to other departments using a bug tracking system (Jira).

  • Test self-created game content as well as the one created by other teammates.

  • Create necessary accompanying documents for generated and controlled tasks.

REQUIREMENTS

  • At least 2 years of work experience in the Game / Level Design position.

  • Actual experience with or knowledge of other AAA game engines, licensed or proprietary.

  • Extensive game mod creation experience.

  • 10+ years of gaming experience (playing).

  • Good English.

 

Preferences

  • Any higher Technical, Art, or Humanitarian education.

  • A completed Game Design course.

  • Equivalent job experience.

  • Ability to learn tools quickly and adapt to in-house software.

  • A passion for games.

  • Experience with Exodus SDK.

comprehensive benefits package available

 
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Build Our Game Worlds

SENIOR LEVEL DESIGNER

 

RESPONSIBILITIES

We are seeking a talented Level Designer to join our team. The job will require building our game worlds and realizing the vision of the greater design team, developing the plot, theme and rules, and ensuring the highest level of quality immersion is maintained to the level of standards appropriate with our studio pedigree.

  • Work closely with other Game Designers and Creative Director to bring the game’s vision to reality.

  • Build worlds and experiences to the highest level of immersion and believability.

  • Work with programmers to craft the gameplay experience.

  • Develop basic underlying principles of the game (game mechanics, levels, etc.).

  • Use the in-house technology (4A Games Engine) for game creation.

  • Create and control execution of all essential tasks assigned to other departments using a bug tracking system (Jira).

  • Test self-created game content as well as the one created by other teammates.

  • Create necessary accompanying documents for generated and controlled tasks.

REQUIREMENTS

  • At least 4 years of work experience in the Level Design position.

  • Actual experience with or knowledge of other AAA game engines, licensed or proprietary.

  • Extensive game mod creation experience.

  • 10+ years of gaming experience (playing).

  • Good English.

 

Preferences

  • Any higher Technical, Art, or Humanitarian education.

  • A completed Game Design course.

  • Equivalent job experience.

  • Ability to learn tools quickly and adapt to in-house software.

  • A passion for games.

  • Experience with Exodus SDK.

comprehensive benefits package available

 
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 Improve on our gameplay mechanics

SENIOR TECHNICAL DESIGNER

 
 

RESPONSIBILITIES

We are seeking an experienced Technical Designer to expand and improve on our gameplay mechanics such as weapons, vehicles, player locomotion, etc.

  • Create and integrate gameplay mechanics.

  • Prototype and iterate on gameplay system improvements.

  • Implement mechanics/features directly in-engine using existing visual scripting tools.

  • Cooperate with other departments on implementation where necessary.

  • Create design and technical documentation on gameplay mechanics.

  • Integrate new gameplay mechanics into existing schemes while retaining full functionality.

  • Use in-house technology (4A Games Engine) for game creation.

  • Participate in toolkit improvement process while working on the game.

REQUIREMENTS

  • + 5 years of experience in working for other game companies in a similar design position.

  • Good command of one or more existing game engines – UE4, CryEngine, etc.

  • Ability to quickly and sufficiently document and communicate an idea in writing or speech.

  • Ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.

  • Technical understanding of the way the existing gameplay mechanics work and interact with each other.

  • Self-criticism and ability to accept criticism from other people. Open mindedness towards colleagues’ ideas. The more feedback you are ready to take, the better for the game.

  • Good English.

  • Collaborative team player.

  • Ability to learn and master new instruments.

  • At least 5 years of gaming experience (playing).

  • Preference – experience with Exodus SDK.

comprehensive benefits package available

01.10.2022

 
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Create and implement impressive cutscenes

CUTSCENE DESIGNER NEW IP KYIV

 
 

RESPONSIBILITIES

We are looking for an experienced Cutscene Designer to expand and improve on our cutscenes, cinematics, and story delivery. 

  • Create and integrate new memorable and stunning cutscenes into the game. 

  • Following Cutscene Director’s guidance go through different stages and multiple iterations in the game editor to the final quality stage. 

  • Work closely with other departments on implementing the cutscenes to make sure they complement the overall game quality and experience in the best possible way. 

Example duties

  • Implement your scenes directly in-engine using existing cinematic and cutscenes tools. 

  • Create cutscene designs, technical documentation, pipeline updates to improve the cinematic aspect of the game.  

  • Participate in testing/analysis efforts to provide feedback on new cutscenes, interactive cinematic gameplay as well as game content in general. 

  • Participate in toolkit improvement process while working on the game. 

  • Perform other tasks as assigned by Cutscene Director. 

 

requirements

  • Work experience in game companies in the game design or cutscene design department (at least 3 years of experience and at least one shipped AAA title). 

  • Sufficient competency in cinematography and a certain level of skill and experience in using video editing software and existing game engines. 

  • Good command of Unreal Engine.

  • Ability to quickly and sufficiently document and communicate an idea in writing or speech. 

  • Ability to translate an idea of cutscene or interactive cinematic gameplay segment from concept into the actual game and then implement it as functional game content. 

  • Self-criticism and ability to accept criticism from other people. Being open minded towards colleagues’ ideas. 

  • Good English level, knowledge of Ukrainian is a plus.

  • Ability to learn and master new tools and software. 

  • Ability to multi-task and efficiently prioritize assignments. 

  • Proactive work ethic and good time management skills. 

  • Passion for story driven FPS videogames. 

comprehensive benefits package available

 
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 LEVEL UP our gameplay mechanics

SENIOR TECHNICAL DESIGNER NEW IP

 

RESPONSIBILITIES

We are seeking an experienced Senior Technical Designer to expand and improve on our gameplay mechanics such as weapons, vehicles, player locomotion, and more.

  • Create and integrate gameplay mechanics.

  • Prototype and iterate on gameplay system improvements.

  • Implement mechanics/features directly in-engine using existing visual scripting tools.

  • Cooperate with other departments on implementation where necessary.

  • Create design and technical documentation on gameplay mechanics.

  • Integrate new gameplay mechanics into existing schemes while retaining full functionality.

  • Use in-house technology (4A Games Engine) for game creation.

  • Participate in toolkit improvement process while working on the game.

REQUIREMENTS

  • Good command of one or more existing game engines – UE4, Unity, CryEngine, etc.

  • Experience of work for other game companies in a similar design position (at least 5 years).

  • Ability to quickly and sufficiently document and communicate an idea in writing or speech.

  • Ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.

  • Technical understanding of the way the existing gameplay mechanics work and interact with each other.

  • Self-criticism and ability to accept criticism from other people. Open-mindedness towards colleagues’ ideas. The more feedback you are ready to take, the better for the game.

  • Good English.

  • Collaborative team player.

  • Ability to learn and master new instruments.

  • At least 5 years of gaming experience (playing).

comprehensive benefits package available

 
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 BUILD ENTIRE GAME WORDS 

SENIOR NARRATIVE DESIGNER NEW IP

 

RESPONSIBILITIES

We are seeking a talented Senior Narrative Designer to join our team. The job will require creating, pitching, writing and maintaining storyline and lore in order to create immersive player experience and tie closely to gameplay. Working with plot, setting and characters of the universe of our New IP. 

  • Working closely with Design Lead and creative team in developing story and characters, participate in story line meetings and brainstorm sessions; 

  • Maintaining, developing and supporting the setting and lore backbone of the universe; 

  • Designing a complex system of universe lore ruleset and tie it closely to main gameplay mechanics; 

  • Writing pitches and dialogs for cut-scenes;  

  • Helping to create and updating game script; 

  • Developing Characters' arches and trace their evolution;  

  • Writing dialogues for side stories and quests; 

  • Maintaining order in dialog database, keeping it ready for localization; 

REQUIREMENTS

  • 3+ years of experience as Narrative Designer in PC / Console game industry; 

  • Journalism or writers' education;  

  • 3+ years of experience in Screenwriting or creative copywriting;  

  • Experience in writing fiction and documentary texts and stories;  

  • Excellent level of written and spoken English and Ukrainian is a must; 

  • Genuine interest and passion in video games;  

  • Ability to create and develop Character arches;  

  • Knowledge of dramatic and storytelling techniques;  

  • Experience working with story based digital production (TV, drama, documentaries, film);  

Preferences

  • Have a big passion for writing and telling intricate stories;  

  • Being confident and professional in your field. Released PC/Console games is a plus.  

  • Ability to learn tools and pipelines quickly and adapt to our work specifics;  

  • Ability of deep diving into the characters and understanding their features in order to progress the story;  

comprehensive benefits package available

 
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 CRAFT CAPTIVATING ANIMATIONS

SENIOR ANIMATOR

 
 

RESPONSIBILITIES

  • Work directly with Animators, Designers, Modelers, and Programmers to deliver excellent character movements, facial animations, mechanics, and cutscenes.

  • Proactively come up with ideas on how to improve animation pipeline.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Instructing colleagues and documenting necessary information.

REQUIREMENTS

  • Knowledge of Maya/Motionbuilder.

  • Familiarity with mocap and hand-created animations.

  • Experience with animations of humans, creatures, and mechanical characters/objects.

  • Minimum of 5 years of experience in animation.

  • Good communicator with strong verbal and written English and Ukrainian skills.

  • Excellent problem-solving and time management skills.

  • Self-direction and motivation.

  • Desire to help drive the improvement of the game engine year-over-year.

Preferences

  • Experience working with procedural/physically-altered animation techniques.

  • Experience with facial animation.

  • Understanding of skinning, rigging, IK, physics limitations, and possibilities.

  • Experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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CRAFT CAPTIVATING ANIMATIONS

TECHNICAL ANIMATOR

 
 

RESPONSIBILITIES

We are seeking a Technical Animator to join our team. The job will require supporting the Animation team in establishing and maintaining efficient animation pipelines and rigging standards for cutting edge games targeting latest generation platform hardware with a proprietary multiplatform engine.

  • Work directly with Animators, Designers, Modelers, and Programmers to deliver excellent character movements, facial animations, mechanics, and cutscenes.

  • Work with Programmers to improve toolkit, systems, establish rigging standards.

  • Create rigs and skinning for animated organic and mechanical objects.

  • Proactively come up with ideas on how to improve animation pipeline.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Instructing colleagues and documenting necessary information.

REQUIREMENTS

  • Understanding of skinning, rigging, IK, physics limitations, and possibilities.

  • Ability to come up and utilize skinning tricks (folded shoulders, 2-bone ropes).

  • Familiarity with mocap and keyframe animation animations.

  • Experience with humans, creatures, and mechanical characters/objects.

  • Minimum of 3 years of experience in rigging in AAA quality.

  • Knowledge of Maya/Motionbuilder.

  • Good communicator with strong verbal and written English skills.

  • Excellent problem-solving and time management skills.

  • Self-direction and motivation.

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • Ability to work under strict schedule and time pressure.

Preferences

  • Experience working with procedural/physically-altered animation techniques.

  • Experience with facial animation.

  • Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.

  • One shipped AAA title on consoles.

  • Experience in working with animation blueprints

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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Develop Unique and Stunning Characters

ANIMATION PROGRAMMER NEW IP

 
 

RESPONSIBILITIES

We are seeking a talented Animation Programmer to join our team. The job will require supporting the Animation team in developing unique and stunning characters for a cutting-edge game targeting modern hardware. 

• Work directly with animators to prototype and deliver excellent combat, character locomotion, movement mechanics, and cinematics. 

• Collaborate daily with Designers and AI Programmers to build elegant solutions to challenging problems in complex game worlds. 

• Proactively come up with ideas on how to improve animation pipeline. 

• Proactively identify and fix bugs and performance problems in core engine and game systems. 

• Implement features taking care to write efficient code and with an eye to a quality end-user experience. 

• Write clean, professional, and maintainable code. 

• Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner. 

• Writing necessary supporting documentation. 

REQUIREMENTS

  • Minimum of 3 years’ experience in animation, AI, or a related programming field. 

  • Minimum of 2 years’ experience in a AAA engine like Unreal Engine. 

    • At least one shipped AAA title. 

    • Proven experience in applying modern animation techniques such as Animation Layers, IK, and partial-body animation. 

    • Excellent communicator with strong verbal and written English skills. 

    • Minimum of 5 years’ experience writing, debugging, and optimizing C++. 

    • Advanced 3D math skills. 

    • Excellent problem solving and time management skills. 

    • Bachelor’s degree or equivalent in Computer Science or Engineering. 

    • Understanding of the full software development life cycle. 

    • Proactive attitude, self-direction, and motivation. 

    • Ability and discipline to execute on strict deadlines. 

 

Preferences

  • Experience with cinematics and facial animation.

  • Experience with animation pipelines and character rigs.

comprehensive benefits package available

 
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Help Us Achieve the Best Immersive Audio Experience Possible

SOUND PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a talented Sound Programmer to join our team. You will need to work closely with the Design and Sound team to implement new and improve existing sound tech to achieve the best immersive audio experience possible with current gen technology.

  • Design, implement, and maintain core Sound systems (sound positioning, occlusion, effects, etc) and integrate new tech into our engine.

  • Implement tools as needed for specific project requirements.

  • Write clear, maintainable, portable, and highly functional code.

  • Profile and performance tune code to remove bottlenecks.

  • Test and document code produced.

  • Support and improve existing Sound functionalities in the engine.

  • Suggest innovations based on other industry games or your experience.

REQUIREMENTS

  • 2+ years of professional experience in Sound development.

  • Solid C/C++ programming skills.

  • Good knowledge of linear algebra.

  • In-depth knowledge of data structures and software design.

  • Self-motivated with a strong work ethic.

  • Excellent communication and team skills.

  • Excellent problem-solving and debugging skills.

  • English knowledge upper intermediate or higher.

 

Preferences

  • Bachelor’s degree or equivalent in Computer Science or Engineering.

  • Prior Sound Programming experience with credits on at least one shipped title.

  • Experience with F-Mod, Wwise, or other audio middleware.

  • Specialist in other game programming areas (animation, tools, networking, audio, etc).

  • Good analytical and synthesizing abilities.

  • Autonomous and resourceful.

  • Ability to take initiative.

  • Desire to help drive the improvement of the game engine year-over-year.

  • An avid gamer with a passion for making games.

comprehensive benefits package available

 
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 optimize high quality graphics & systems

RENDER PROGRAMMER

 
 

RESPONSIBILITIES

Work with others to expand our next-generation graphics pipeline including advanced lighting and rendering techniques, and special effects.

Experience in identifying bottlenecks and optimizing existing / future rendering code.

Self-driven to learn new rendering techniques and implement them.

Strong communication skills and proficiency in working with Technical Artists to develop and iterate features/tools.

REQUIREMENTS

  • 3+ years of professional experience.

  • Proficient C++ Knowledge.

  • Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures.

  • Performance-minded development and optimization skills.

  • Self-drive to learn new rendering techniques and implement them.

  • Mathematical Analysis skills.

  • Conceptual fluency with physically-based rendering techniques.

  • Strong communication and proficiency working with technical artists to develop and iterate on features/tools.

Preferences

  • Knowledge of a broad range of graphics APIs and shader languages including DirectX and OpenGL/GLSL.

  • Experience developing for 9th generation console hardware.

comprehensive benefits package available

 
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DEVELOP AND SUPPORT A Proprietary Multi-Platform Game Engine

ENGINE PROGRAMMER

 

RESPONSIBILITIES

We are seeking a talented Engine Programmer to join our team. The job will require development and support for a proprietary multi-platform game engine on new technology platforms in cooperation with other programmers and designers to design, implement, polish, debug, and optimize high quality gameplay features and systems.

  • Development and support of in-house game engine (4A Engine).

  • Ability to rapidly prototype feature ideas, and then properly implement features once determined to be final.

  • Keep track of code quality and style.

  • Determine tasks to implement features and systems, and accurately determine associated timelines.

  • Implement features taking care to write efficient code and with an eye to a quality end-user experience.

  • Write clean, professional, and maintainable code.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Writing necessary supporting documentation.

REQUIREMENTS

  • 3+ years of professional experience.

  • Bachelor's degree in Computer Science.

  • At least one shipped title on consoles.

  • Strong C++ programming skills.

  • Excellent communicator with strong verbal and written English skills.

  • Excellent math skills.

  • Experience with one of modern game engines.

  • Experience with multiplatform development.

  • Excellent problem-solving skills.

  • Self-direction and motivation.

  • Understanding of the full software development life cycle.

  • Management and leadership skills.

 

Preferences

  • Oculus Rift/VR experience a plus.

  • Experience with other leading engines a plus (Unreal/Unity/etc).

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • A passion for games.

comprehensive benefits package available

 
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DEVELOP BUILD CREATION processes

BUILD ENGINEER NEW IP

 

RESPONSIBILITIES

We are seeking a talented Build Engineer to join our team. The job will require maintaining and developing build creation process, using deep understanding of development pipelines, and utilizing best practices to ensure that we are getting stable and quality product. 

  • Develop and maintain our CI/CD pipeline for consistent releases with minimal downtime for various platforms. 

  • Ensure to have a delivery-ready build and binaries for all platforms available 24/7. 

  • Ensure a smooth and stable flow within our tooling and pipeline stack, so developers in teams can work to their best extent. 

  • Handle troubleshooting of build problems. 

  • Identify and address any stability, performance, and security risks. 

  • Collaboration with engineering and QA teams to better understand the objectives of the user stories. 

  • Contribute to knowledge sharing, brainstorming and other initiatives of prototype development and innovation. 

  

REQUIREMENTS

  • Experience and conceptual knowledge with common CI systems/toolsets as well as with automated build and delivery pipelines in general, major game engine pipeline such as UE5 build, and automation experience. 

  • Knowledge in Python, and/or PowerShell. 

  • Self-motivation with a strong work ethic. 

  • Flexibility, ability to work collaboratively, excel as a team player. 

  • Can work in a feedback environment and in a fast paced, constantly iterating environment. 

  • Ability to communicate effectively in English, both verbally and in writing. 

  • Passionate about video games. 

Preferences

  • Experience with Perforce/Swarm. 

  • Experience with (SQL / NoSQL). 

  • Configuration management tool experience. 

  • TeamCity experience.  

comprehensive benefits package available

 
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creatE 3D Assets for MATERIALS

MATERIAL ARTIST

 

RESPONSIBILITIES

  • Work closely with the Art Team and Game Designers to create materials.

  • Perform quick research for materials and textures.

REQUIREMENTS

  • 2+ years of experience working in a game development studio as a Material Artist.

  • Understanding of the “full-cycle” production pipeline. From an idea until final integration and tuning in the engine.

  • Being a “pro” with your software. Substance Designer is a must. Max\Maya, Photoshop, ZBrush, Substance Painter are welcome. Experience with photogrammetry is a big plus.

  • Knowledge of real-time rendering concepts, resource limits, and optimization.

  • Good understanding of form, texture, color, and facture.

  • An artistic eye and attention to detail.

  • Able to work creatively as a part of a large or small group.

  • Good English.

  • Experience with Jira/Miro is a plus.

Preferences

  • Experience with Unreal Engine or similar.

  • Experience in developing for consoles.

  • Experience with photogrammetry.

  • Made PBR-correct materials.

  • Understanding of current tech possibilities and graphics trends.

  • Technical or art education.

  • Learner and self-developer.

  • Hardcore FPS gamer.

  • Proactive attitude.

  • Experience with Exodus SDK.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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build our worlds

LEVEL ARTIST

 
 

RESPONSIBILITIES

Create photo-realistic indoor and outdoor levels in game engine. Lights setup, instancing, placing particles, etc.

Work in-between game design and 3D Art teams.

REQUIREMENTS

  • Have experience with game engines like Unreal, Cryengine, etc.

  • Good understanding of light, composition, color-coding.

  • Intermediate experience with any 3D modeling package.

  • Understanding modular design.

  • Understanding resource balancing and experience in optimizing scenes.

  • Fluent in English.

 

Preferences

  • Artistic/architectural/engineering education or background.

  • Versatility in used tools and performed tasks.

  • Scripting experience with Unity and/or blueprint experience in Unreal.

  • Understanding of both modern and legacy real-time rendering tech and lighting principles.

  • Knowledge of additional software is a plus (ZBrush, XNormal, World Machine, Speedtree, Houdini, etc.).

  • Hardcore FPS gamer.

comprehensive benefits package available

 
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Light our worlds

LIGHTING ARTIST

 
 

RESPONSIBILITIES

  • Develop lighting options on early stages of project along with Game Designers and Art Director.

  • Create artificial and natural lighting in both outdoors and indoors.

  • Create light prefabs with Artists and Game Designers.

  • Create day-night cycles, various weather conditions with FX Artists.

  • Create lighting all over game and cutscenes.

  • Work with post-processing and color-grading tools.

  • Improve light and environment rendering tech with Programmers and FX Artists.

  • Perform lighting related optimizations.

REQUIREMENTS

  • Good understanding of light, composition, colour-coding.

  • Understanding of both modern and legacy real-time rendering tech and lighting principles.

  • Knowledge of Photoshop and other colour grading tools.

  • Good understanding of lighting physics.

  • Multi-lingual proficiency (English, Russian).

 

Preferences

  • Versatility in used tools and performed tasks.

  • Scripting experience with Unity and blueprint experience in Unreal.

  • Ability to use any additional software for the task.

  • Visual FX experience (particles, postprocess, flares etc).

  • Hardcore FPS gamer.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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creatE mesmerizing vegetation

SENIOR VEGETATION ARTIST

 

RESPONSIBILITIES

We are looking for an experienced Senior Vegetation Artist to join our team. The job will require working with the Art Team to create foliage 3D assets and integrate them into the game levels.

You will work closely with Level Artists, Concept Artists, Designers and Art Director to create highly detailed natural objects and parts of levels. 

  • Create and iterate foliage assets for different biomes. 

  • Use combined approach for asset creation – sculpt and photogrammetry. 

  • Creation sets of vegetation and integration it to levels. 

  • Ability to improve and refine levels from vegetation perspective. 

  • Team player with good communication skills.  

REQUIREMENTS

  • 3+ years of experience in AAA game development, modeling, and texturing.

  • Extensive knowledge of Speedtree, Maya/Max, ZBrush, Photoshop, Substance Painter, and Baking Tools.

  • Knowing about photogrammetry and how to use it in game art.

  • Good understanding of how to turn individual objects into integral biomes.

  • Superior understanding of forms, shapes, structures, and silhouettes.

  • In-depth knowledge of pipeline requirements of real-time game art.

  • Able to work creatively as a part of a large or small group.

  • Ability to improve and refine levels from the vegetation perspective.

Preferences

  • Experience with Unity or Unreal.

  • Photogrammetry experience is a plus.

  • Knowledge of tools such as Marvelous Designer, World Machine, Houdini, etc.

  • Good English.

  • A passion for games.

  • Experience with Exodus SDK.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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creatE 3D Assets for Environments

SENIOR 3D ENVIRONMENT ARTIST

 

RESPONSIBILITIES

  • Work closely with Game Designers and the Art team to create objects and environments.

  • Perform quick research for shapes and environments.

REQUIREMENTS

  • 4+ years of experience working in a game development studio.

  • Understanding of the “full-cycle” production pipeline. From an idea until final integration and tuning in the engine.   

  • Being a ‘pro’ with your favorite 3D modeling package (Max/Maya prioritized), Substance Painter / Substance Designer and ZBrush. The experience of photogrammetry is a plus. 

  • Knowledge of realtime rendering concepts, resource limits, and optimization.

  • Good understanding of form, structure, color, and silhouette.

  • An artistic eye and attention to detail.   

  • Able to work creatively as part of a large or small group.

  • Good English.

  • Experience with Jira/Miro is a plus.  

Preferences

  • Experience with Unreal Engine or similar.

  • Experience in developing for consoles.

  • Made PBR-correct assets.

  • Understanding of current tech possibilities and graphics trends.

  • Technical or art education.

  • Learner and self-developer.

  • Hardcore FPS gamer.

  • Proactive attitude.

  • Experience with Exodus SDK.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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MANAGE DIRECTION AND CREATION OF ART

ART DIRECTOR NEW IP

 

RESPONSIBILITIES

For our new IP, we're looking for an Art Director who will be instrumental in the artistic style of the project. The AD will participate in defining the art’s direction and guiding the creation of art content accordingly. You will work closely with the Creative Director and the Art team, including Concept Artists, 3D Artists, and many more! The AD's people management skills will keep the team morale healthy whilst creating a world that no one has ever seen before.

REQUIREMENTS

  • At least 6 years of creative leadership experience.

  • Strong team and people management skills.

  • At least 3 years of experience as an Art Director in a AAA development environment.

  • Strong illustration and concept skills.

  • Exceptional understanding of creating intended emotional responses by form, color, light, structure, silhouette, and composition.

  • Created a visual style guide for a game (put together mood boards, references, and descriptions).

  • Ability to take feedback and adapt to it.

  • Good understanding of 3D art pipelines and technical constraints related to different game engines.

  • Excellent presentation, organization, time management, and cross-departmental communication skills in English.

  • Participated in recruitment processes to build an Art team and foster its growth.

  • Good knowledge of the video games market.

  • Passion for game art.

  • Directed the development of out-of-game artwork such as key art and marketing assets.

  • Shipped at least 2 games, preferably with 1 game being AAA and on a next generation console.

  • Ability to define main art pillars to create own visual identity of the project.

  • Work with team leadership and Production to define, initiate, estimate, plan, and track scope of art tasks in line with game requirements.

 

Preferences

  • Extensive knowledge of Maya/Max/Modo, Photoshop, ZBrush, Substance Painter, and Baking Tools.

  • Understanding of art fundamentals and artistic culture.

  • Interest in new technologies and advancements in the gaming industry and willingness to push the envelope.

  • Able to organize the Art team’s processes and asset production.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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create cutting edge 3d assets

LEAD 3D ARTIST NEW IP

 

RESPONSIBILITIES

We are seeking a Lead 3D Artist to join our team. The job will require working with the Art team to create cutting edge 3D assets for our new AAA IP. 

Work closely with Designers, Concept Artists, and Art Directors to create man-made and natural objects, parts of levels, and playable scenery. 

  • Leading, mentoring and inspiring a team of artists in topics such as: environment, props, vegetation. 

  • Assigning task, estimating time, quality control, tech topics support. 

  • Creating personal models as benchmarks. 

  • Planning the production. 

  • Iterating on certain designs in cooperation with the Concept Artists and Art Director. 

  • Contribution to establishing the processes and pipelines: bringing to the table creative ideas and non-standard approach. 

  • Research: software and new tech. 

  • Leading and integration of outsource models. 

REQUIREMENTS

  • 6+ years of experience in AAA game development, modeling, and texturing.

  • A minimum of 2 years of experience in leading artists.

  • Superior eye for light, shade, color, and detail in creating texture maps.

  • An exceptional understanding of form, shape, structure, and silhouette.

  • Extensive knowledge of Maya/Max/Modo, Photoshop, ZBrush, Substance Painter, and Baking Tools.

  • In-depth knowledge about the pipeline requirements of real-time game art.

  • Able to work creatively as part of a large or small group.

  • Take ownership and supervision of art assets through all pipeline stages.

  • Ability to directly manage, teach. and mentor other artists.

  • Participate in the interviewing and hiring process of artists.

  • Have shipped at least one AAA PC or console title in a similar position.

  • Excellent communication skills in English.

Preferences

  • Knowledge of tools like Marvelous Designer, World Machine, Houdini, Speedtree, etc.

  • Knowledge of work automation tools (scripting, using special software).

  • Experience with Unity or Unreal.

  • Experience in creating materials in Substance Designer.

  • Passion for pushing the envelope in detailing organic art like creatures and nature environment assets.

  • Knowledge of architecture styles and manufacture principles.

  • A passion for games.

comprehensive benefits package available

 
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BUILD OUR WORLDS 

LEAD LEVEL ARTIST NEW IP 

 

RESPONSIBILITIES

We are seeking an experienced Lead Level Artist to oversee the creation of highly realistic outdoor and indoor environments. Outstanding creativity and solid overview of existing methods and tools for level art are a must. You should also be able to create immersive lighting, know how to work with instancing, particles, etc. The main focus of this position is to propose solutions for efficient work using the most modern tech, ensuring the quality of art and elevating the skills of the team.  

You will be leading a group of artists, working closely with the Design and other Art departments, and, taking a major part in the final vision and polishing of level art, to ensure the released project stands strong against competitors

  • In collaboration with the Design team and the Art Director, planning the locations regarding: visual appearance, player guidance, lighting, composition, gameplay related elements. 

  • Execution of blockouts for levels, bringing to the table creative ideas and non-standard approach. 

  • Leading a team of Level Artists, assigning task, estimating time, quality control, tech topics support. 

  • Translate visual direction and make sure the team is in line with the goals and art direction. 

  • Contribution to establishing the processes and pipelines. 

  • Inspiring and mentoring other artists. 

  • Research: software and new tech. 

  • Cooperation with other teams in optimizing and polishing the locations. 

REQUIREMENTS

  • Experience as a strong Senior, Principal or Lead Artist.

  • 6+ years’ experience as a Level Artist.

  • 1+ AAA project. 

  • Management & people skills. 

  • Excellent knowledge with AAA engines like UE. 

  • Experience with procedural content generation tools. 

  • In-depth knowledge about player guidance methods.  

  • Understanding composition, shapes and silhouettes, color-coding. 

  • Superior eye for light. 

  • Experience with any 3D modeling package. 

  • Understanding of modular techniques. 

  • Understanding of resource balancing and experience in optimizing scenes - environment related performance and memory profiling. 

  • Minimum upper-intermediate English level. 

Preferences

  • Artistic/architectural/engineering education or background. 

  • Versatility in used tools and performed tasks. 

  • Scripting/blueprint experience in AAA engines like UE. 

  • Understanding of both modern and legacy real-time rendering tech and lighting principles. 

  • Knowledge of additional software is a plus (ZBrush, World Machine, Speedtree, Houdini, etc.). 

  • FPS gamer, passion for games. 

comprehensive benefits package available

 
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Work With Our In-House and External Tools For Mass Content Production

SENIOR VFX ARTIST

 
 

MINIMUM RESPONSIBILITIES

We need a VFX Artist to join our team. The job will require working with our in-house and external tools for mass content production, be involved in research, and pushing own ideas in development. We expect two different levels of experience and involvement for this role.

  • Create VFX content using our engine’s particle editor.

  • Using external tools to create pre-rendered VFX for optimum performance and improved looks.

  • Work closely with different Design teams to create structured sets of effects for weapons, vehicles, monsters, characters, physical interactions, etc.

  • Work with the Environment team to create global weather and local level effects.

  • Be a friend to the QA team and Programmers to carefully optimize what needs optimizing.

  • Work with lights, flares, and postprocessing.

  • Create HLSL shaders for both particle and material effects.

  • Create quick additional content through modelling and texturing.

  • Deliver complete, tested, and tuned features.

  • Combine and utilize all engine features to achieve new heights and compete with the best.

  • Assist in improving our tools.

  • Quickly locate and fix what’s broken.

  • Be aware of global trends, learn relevant research papers, develop new ideas.

  • Provide help and tutoring to less experienced Artists and Designers.

  • Know the limitations of each target platform and optimize scenes accordingly.

REQUIREMENTS

  • Understanding memory and performance limitations of real-time rendering.

  • Good understanding of real-life physics and matter interactions.

  • Feeling of timing and dynamics.

  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.

  • Several years of experience as a 2D and 3D Artist.

  • Fluency in English.

 

Preferences

  • Unreal Engine (Phat, Mat, Cascade, Kismet/Blueprint, Flares, Matinee) experience.

  • Knowledge of all 2D/3D packages and relevant tools for dealing with any possible unknowns.

  • HLSL experience.

  • Unity scripting and effect creation experience.

  • Ability to code.

  • Technical mind, developed logic, thinking ‘beyond the box’.

  • Ability to pass physics or math tests from primary school course.

  • Experience with real-time engines.

comprehensive benefits package available

 
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BREATHE LIFE INTO GAME ASSETS

SENIOR TECHNICAL ARTIST

 

RESPONSIBILITIES

We are looking for a Technical Artist who will make a major contribution to creating lively video game environments.

  • Never use the word “impossible”. 

  • Push boundaries of modern platforms and optimize features effectively. 

  • Be aware of global trends, learn relevant research papers, develop new ideas. 

  • Code specialized shaders. 

  • Create procedural content creation tools. 

  • Implement work automation methods by scripting or using special tools. 

  • Enable good communication between the Art team and Programmers, providing guidelines, best practices, and documentation for workflows.

  • Provide technical support to the Art team for the tools and the engine.

REQUIREMENTS

  • 4+ years of experience in AAA console or PC games development. Shipped games or a strong portfolio are a must.

  • Technical mind, developed logic, thinking “outside of the box”. 

  • Understanding memory and performance limitations of real-time rendering. 

  • Extensive knowledge of Unreal and/or a comparable AAA game engine 

  • Houdini experience and other procedural creation skills. 

  • Max/Maya scripting knowledge.  

  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts. 

  • Procedural open world content generation.

Preferences

  • Scripting skills e.g. Python, C++, etc. 

  • Experience creating physical, fluid, and gas simulations. 

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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Create Illustrations, Sketches, Overpaints, and Generate Ideas for CHARACTERS

PRINCIPAL CHARACTER CONCEPT ARTIST NEW IP

 

RESPONSIBILITIES

We are looking for a Principal Character Concept Artist to join our team. In this position you will create realistic illustrations, sketches, and designs of characters, creatures, environments, weapons and objects. As well as manage, give feedback and mentor other Concept Artists to achieve their production goals in a brand-new unannounced project. A successful candidate will contribute and manage a team of artists to define the visuals for our upcoming game. The candidate will work together with Art Director, screenwriter, 3D artists, and game designers to achieve desired quality that meets all technical, scenario, and stylistic conditions. 

  • Manage concept art team.  

  • Engage and mentor concept artists to ensure team cohesion and help developing both short and long-term career goals.  

  • Lead by example in the hands-on production of AAA quality artwork, inspiring others on the team to follow.  

  • Participate in the overall planning and scope of the concept needed for the projects. Communicating with other teams, understanding needs, and proposing solutions.  

  • Partner with other departments to ensure the concept designs are delivered in a timely manner. 

  • Help advancing and improving our concept art quality through reviews of work with a critical, artistic eye.  

  • Based on visual direction from the Art Director, collaborate on the visual style and ensure our designs are at a state-of-the-art quality bar. 

  • Be the bridge between the concept art team and other art teams to ensure the smooth transition of concept to assets. 

  • Create a unique and consistent style for a complete game universe. 

  • Create characters, enemies, vehicles, weapons and environments based on direction from the Art Director and inputs from the game design team. 

REQUIREMENTS

  • 5+ years of professional experience working in the concept art field. 

  • Worked on and shipped at least 1x AAA game title from start to finish. 

  • Strong focus on design and problem-solving. 

  • Deep understanding of human and creature anatomy. 

  • Ability to create high quality realistic concepts for environments, weapons and props. 

  • Ability to create concepts based on written or verbal notes from the art director. 

  • Strong sense of design and composition and a good eye for detail, materials and scale. 

  • Mastery of industry-standard software applications for creating concept art.  

  • Excellent traditional artistic skills with a strong grasp of art fundamentals.  

  • Good English communication and writing skills. 

  • Experience in utilizing 3D tools as part of your workflow.  

 

Preferences

  • Experience with engines like Unreal. 

  • Experience doing concept art for VFX. 

  • A fundamental understanding of the 3D asset building process. 

  • Continue being a student of your craft and the game spaces you’re working in.   

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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DIDN’T FIND WHAT YOU WERE LOOKING FOR? DROP US YOUR CV HERE!

UNSOLICITED APPLICATION

 
 

DON’T GIVE UP! MAYBE WE NEED YOU, JUST DON’T KNOW ABOUT IT YET!

If you love our games and you think your experience might be valuable to us even though there is no suitable position currently listed, drop us your details and CV here for review!

 
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