creatE 3D Assets for Environments

3D ENVIRONMENT ARTIST

 

RESPONSIBILITIES

  • Create a wide variety of high-quality, realistic modular assets and environment pieces for natural and built spaces. 

  • Collaborate with Designers, Concept Artists, and Art Directors to ensure environments align with the overall artistic vision. 

  • Focus on realism and environmental authenticity, from the smallest props to large-scale landscape elements, to create immersive, playable worlds. 

  • Take ownership of assets through all stages of the pipeline — from concept and modelling to final in-engine implementation. 

  • Optimize assets and scenes for real-time performance while maintaining visual fidelity. 

  • Work collaboratively, providing constructive feedback and supporting team workflows. 

REQUIREMENTS

  • 2+ years of experience working in a game development studio.

  • Understanding of the “full-cycle” production pipeline. From an idea until final integration and tuning in the engine.   

  • Being a ‘pro’ with your favorite 3D modeling package (Max/Maya prioritized), Substance Painter / Substance Designer and ZBrush. The experience of photogrammetry is a plus. 

  • Knowledge of realtime rendering concepts, resource limits, and optimization.

  • Good understanding of form, structure, color, and silhouette.

  • An artistic eye and attention to detail.   

  • Able to work creatively as part of a large or small group.

  • Good level of English

  • Experience with Jira/Miro is a plus.  

Preferences

  • Experience with Unreal Engine or similar.

  • Experience in developing for consoles.

  • Made PBR-correct assets.

  • Understanding of current tech possibilities and graphics trends.

  • Technical or art education.

  • Learner and self-developer.

  • Hardcore FPS gamer.

  • Proactive attitude.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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