Work With Our In-House and External Tools For Mass Content Production




We need an FX Artist to join our team. The job will require working with our in-house and external tools for mass content production, be involved in research, and pushing own ideas in development. We expect two different levels of experience and involvement for this role.

  • Create FX content using our engine’s particle editor.

  • Using external tools to create pre-rendered VFX for optimum performance and improved looks,

  • Work closely with different Design teams to create structured sets of effects for weapons, vehicles, monsters, characters, physical interactions, etc.

  • Work with Environment team to create global weather and local level effects.

  • Be a friend to QA team and Programmers to carefully optimize what needs optimizing.

  • Work with lights, flares, and postprocessing.

  • Create HLSL shaders for both particle and material effects.

  • Create quick additional content through modelling and texturing.

  • Deliver complete, tested, and tuned features.

  • Combine and utilize all engine features to achieve new heights and compete with the best.

  • Assist in improving our tools.

  • Quickly locate and fix what’s broken.

  • Be aware of global trends, learn relevant research papers, develop new ideas.

  • Provide help and tutoring to less experienced Artists and Designers.

  • Know the limitations of each target platforms and optimize scenes accordingly.


  • Experience with real-time engines. Shipped AAA games and strong portfolio are a must.

  • Understanding memory and performance limitations of real-time rendering.

  • Good understanding of real life physics and matter interactions.

  • Feeling of timing and dynamics.

  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.

  • Several years of experience as a 2D and 3D Artist.

  • English.



  • Unreal Engine (Phat, Mat, Cascade, Kismet/Blueprint, Flares, Matinee) experience.

  • Knowledge of all 2D/3D packages and relevant tools for dealing with any possible unknowns.

  • HLSL experience.

  • Unity scripting and effect creation experience.

  • Ability to code.

  • Technical mind, developed logic, thinking ‘beyond the box’.

  • Ability to pass physics or math tests from primary school course.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine