Develop and Support Plugins for Common Art Production Tools
We are seeking a talented Tools Programmer to join our team. The job will require development and support of plugins for common art production tools, adding features to the toolset used to create game levels, maintaining the build process, and writing new tools to help automate tasks. The employee will be working with all members of the team to facilitate their development needs while using a proprietary multi-platform engine.
Development and support of tools for in-house game engine (4A Engine).
Keep track of code quality and style.
Listen to and understand the needs of the content creation staff to help design and create new tools/pipelines as needed.
Work with Producers and Programming Team to determine tasks, and accurately determine associated timelines.
Implement features taking care to write efficient code and with an eye to a quality end-user experience.
Write clean, professional, and maintainable code.
Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.
Writing necessary supporting documentation.
5+ years of professional experience.
Bachelor's degree in Computer Science.
Previously shipped AAA console title with multiple SKUs.
Proficiency in C/C++.
Excellent math skills.
Familiarity with Photoshop, ZBrush, XNormal, CrazyBump, V-Ray, Realflow, Substance Designer/Painter, Marvelous Designer.
Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).
Excellent problem-solving skills.
Self-direction and motivation.
Understanding of the full software development life cycle.
Familiarity with SVN/GIT
Desire to help drive the improvement of daily operations at the studio.
A passion for games.
Comprehensive Benefits Package
Lots of Sunshine