Establish and Maintain Efficient Animation Pipelines and Rigging Standards

SENIOR TECHNICAL ANIMATOR

 
 

RESPONSIBILITIES

We are seeking a Senior Technical Animator to join our team. The job will require supporting the Animation team in establishing and maintaining efficient animation pipelines and rigging standards for cutting edge games targeting next generation platform hardware with a proprietary multiplatform engine.

  • Work directly with animators, designers, modelers, and programmers to deliver excellent character movements, facial animations, mechanics, and cutscenes.

  • Work with programmers to improve toolkit, systems, establish rigging standards.

  • Create rigs and skinning for animated organic and mechanical objects.

  • Proactively come up with ideas on how to improve animation pipeline.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Instructing colleagues and documenting necessary information.

REQUIREMENTS

  • Understanding of realtime skinning, IK, physics limitations and possibilities.

  • Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.

  • Ability to come up and utilize skinning tricks (folded shoulders, 2-bone ropes).

  • Familiarity with mocap and hand created animations.

  • Experience with human, exotic, and mechanical characters/objects.

  • A passion for games.

  • Minimum of 5 years of experience in rigging, animation, skinning, weighting, and physics.

  • At least one shipped AAA title on consoles.

  • Proven experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.

  • Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).

  • Excellent problem solving and time management skills.

  • Self-direction and motivation.

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • Ability to work under strict schedule and time pressure.

 

Preferences

  • Experience working with procedural/physically-altered animation techniques.

  • Experience with cinematics and facial animation.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine