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 support the Animation team

TECH ANIMATOR

 
 

RESPONSIBILITIES

Work directly with animators, designers, modelers, and programmers to deliver excellent character movements, facial animations, mechanics and cutscenes.

Work with programmers to improve toolkit, systems, establish rigging standards.

Create rigs and skinning for animated organic and mechanical objects.

Proactively come up with ideas on how to improve animation pipeline.

Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

Instructing colleagues and documenting necessary information.

REQUIREMENTS

  • Understanding of realtime skinning, IK, physics limitations and possibilities.
  • Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.
  • Ability to come up and utilize skinning tricks (folded shoulders, 2-bone ropes).
  • Familiarity with mocap and hand created animations.
  • Experience with human, exotic, and mechanical characters/objects.
  • Minimum of 5 years of experience in rigging, animation, skinning, weighting and physics.
  • At least one shipped title on consoles.
  • Proven experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.
  • Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).
  • Excellent problem solving and time management skills.
  • Self-direction and motivation.
  • Desire to help drive the improvement of the game engine year-over-year.

Preferences

  • Experience working with procedural/physically-altered animation techniques.
  • Experience with cinematics and facial animation
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Experiment with new features

R&D DEVELOPER

 
 

RESPONSIBILITIES

We're looking for experienced programmers, or individuals with programming skills that have an eagerness to learn really fast, to join our team in Malta to work on new experimental features and R&D.


The choice of technology is not critical, whether it's an engine you prefer, or our own technologies. Since it's R&D, the "field of operation" is not entirely critical to this role - It could be physics based gameplay features, neural networks in service of gamedev, or it could be something else you come up with.

Your job will be to prototype new things, think of new approaches and try to implement the wildest ideas our game designers can possibly have.

REQUIREMENTS

  • 3+ years of professional experience
  • Proficient c++ knowledge

  • Experience with any 3D and/or game engine or experience with any known 3D modelling software (Max, Maya, Modo, Blender etc.)

  • Basic understanding of PC architecture

  • Self-drive to learn new techniques and implement them

  • Strong communication skills

  • Fluent in Russian and/or English

 

Preferences

  • Experience in developing 1st person shooters

  • 3D Math

  • Your own pet projects or contribution to open source projects. 

     

 
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 SUPPORT OUR IN-HOUSE ENGINE

ENGINE PROGRAMMER

 
 

RESPONSIBILITIES

We're looking for experienced programmers to join our team in Malta to work on an unannounced title.

We use our own in-house AAA Engine (4A Engine) and the variety of tasks for this position is quite diverse, including GUI (editor or ingame), physics, sound, architecture, gameplay, AI, graphics, animation, networking, porting to new platforms and many more.

You will support our current features, work on new ones, make better tools and, in general, work with us on making everything better until we reach absolute perfection, which is never.

REQUIREMENTS

  • 3+ years of professional experience
  • Proficient c++ knowledge

  • Deep understanding of algorithm complexity

  • Experience with any 3D and/or game engine or experience with any known 3D modelling software (Max, Maya, Modo, Blender etc.)

  • Basic understanding of PC architecture

  • Performance minded development and optimization skills

  • Self-drive to learn new techniques and implement them

  • Mathematical Analysis skills

  • Strong communication skills

  • Fluent in Russian and/or English

 

Preferences

  • Experience in developing 1st person shooters

  • 3D Math

  • Your own pet projects or contribution to open source projects. 

 
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 optimize high quality graphics & systems

GRAPHICS PROGRAMMER

 
 

RESPONSIBILITIES

Develop new and enhance existing graphics technologies (rendering, lighting, shadows, special FX, culling, scene management and others) to help achieve state-of-the-art visuals.

Work with others to expand our next-generation graphics pipeline including advanced lighting and rendering techniques, and special effects.

Experience in identifying bottlenecks and optimizing existing / future rendering code.

REQUIREMENTS

  • 5+ years of professional experience
  • Proficient C++ Knowledge
  • Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures
  • Performance minded development and optimization skills
  • Self-drive to learn new rendering techniques and implement them
  • Mathematical Analysis skills
  • Conceptual fluency with physically based rendering techniques
  • Strong communication and proficiency working with technical artists to develop and iterate on features/tools
 

Preferences

  • Knowledge of a broad range of graphics APIs and shader languages including DirectX and OpenGL/GLSL
 
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build our worlds

LEVEL ARTIST

 
 

RESPONSIBILITIES

Create photo-realistic indoor and outdoor levels in game engine. (Lights setup. Instancing. Placing Particles…)

Work in-between Game Design and 3D Art team.

REQUIREMENTS

  • Be a ‘pro’ in level creation in modern game engines, like Unreal Engine, Cry Engine etc.
  • Good understanding of light, composition, color-coding.
  • Experience with any 3D modeling package and Photoshop.
  • Fluent English (or Russian).
 

Preferences

  • Art Education
  • Versatility
  • Understanding of modern real time rendering tech.
  • Ability to use any additional software (ZBrush, XNormal, B2M, World Machine, etc) for the task.
  • Visual FX experience (particles, postprocess, flares etc.)
  • Hardcore FPS gamer
 
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Oversee day-to-day operations

OFFICE MANAGER

 
 

RESPONSIBILITIES

  • Oversee day-to-day operations
  • Manage all external vendors: 
    • Landlord / building vendors
    • Cleaning service
    • A/V, Utilities, Construction, etc
  • Ordering supplies
  • Managing any shipping/mailing needs
  • Work closely with HR to coordinate regular wellness and team building activities
  • Help organize and oversee company events and parties
  • Maintaining the condition of the office and arranging for necessary repairs
  • Reviewing and updating health and safety polices and ensuring they are observed
  • Arranging regular testing for electrical equipment and safety devices
  • Be available off hours and weekends to handle unforeseen issues

 

REQUIREMENTS

  • 3 years experienced managing a medium sized office (50-80 people)
  • Fun, outgoing and energetic personality
  • Self-Starter
  • Fluent in English and Maltese
  • Comfortable working with many different nationalities and speaking with people that don’t have perfect English
  • Solid understanding of all Microsoft Office software including Outlook, Excel, and Word. 
  • Advanced knowledge of working with Microsoft Outlook

Preferences

  • Business administration / business management experience
  • Tennent Improvement experience (working with contractors during a build out)
  • Human Resource Management
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Ensure efficient and trouble-free operations

IT MANAGER

 
 

RESPONSIBILITIES

  • Work directly with other IT managers to complete the below responsibilities.
  • Manage, maintain and upgrade internal network, servers, databases, version control, websites, Email, and other systems.
  • Build, maintain, and upgrade workstations studio wide.
  • Work with HR to improve and co-own a new-hire setup process.
  • Maintain and manage development hardware, and work with 1st Party Manufacturers to replace faulty hardware when necessary, or obtain new hardware as needed for development.
  • Manage and maintain internal software license servers, databases, and installations.
  • Build relationships with software and hardware vendors to obtain preferential service and loyalty benefits.
  • Develop and manage a fiscally responsible annual budget for the IT department.
  • Develop and maintain security policies for all hardware, software, game source code, operating systems and the premises of the studio.
  • Evaluation of efficiency of all IT systems, finding “bottlenecks” and suggesting improvements.
  • Listen to and anticipate needs of staff in the studio that relate to technology, hardware, software, etc and provide timely solutions.

 

REQUIREMENTS

  • 5+ years in IT, IS, Service Desk, or Help Desk roles
  • Bachelors in Computer Science or equivalent
  • Knowledge of network systems and technology
  • Excellent written and verbal communication skills
  • Experience working with ticket handling systems
  • Experience managing version control systems

Preferences

  • Knowledge of Jira, Confluence, TortoiseSVN
  • Experience working in game studios or other technology companies a plus
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