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Design and implement our sounds

SOUND DESIGNER

 
 

RESPONSIBILITIES

  • Design and implement sound effects.
  • Produce high-quality audio for in-game cutscenes.
  • Fine-tune parameters of in-game audio assets using proprietary software.
  • Work closely with game designers to creatively solve game audio development problems.
  • Actively research, analyze, understand, and recommend leading methodologies. 

REQUIREMENTS

  • Minimum 2 years of experience creating audio for games (preferably FPS) with at least 1 title shipped.
  • Strong sound design skills (with portfolio to demonstrate them).
  • High degree of expertise in using professional audio software and sound recording equipment.
  • Ability to create dynamic SFX to match game design.
  • Strong attention to detail.
  • Ability of working both as a member of a team and individually with minimal supervision.
  • Ability to work with deadlines.
  • Ability to provide and accept critical feedback in a professional manner.
  • Fluent English (or Russian).
 

Preferences

  • Experience with version control software.
  • Degree in Audio Production.
  • Passion for video games, especially FPS games.
 
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creatE 3D Assets for Environments

3D ENVIRONMENT ARTIST

 
 

RESPONSIBILITIES

  • Work closely with Game Designers and Art team to create objects and environments.
  • Perform quick research for shapes and environments.

REQUIREMENTS

  • 4 years of experience working in game development studio.
  • Being a ‘pro’ with your favorite 3D modeling package and Photoshop.
  • Knowledge of realtime rendering concepts, resource limits and optimization.
  • Good understanding of form, structure, and silhouette.
  • Ability to use any additional software (ZBrush, XNormal, B2M, World Machine, etc) for the task.
  • Able to work creatively as part of a large or small group.
  • Fluent English (or Russian).

Preferences

  • Experience with Unreal Engine or similar.
  • Experience developing for consoles.
  • Made PBR-correct assets.
  • Understanding of current tech possibilities and graphics trends.
  • Ability to create great environments using varying quality assets.
  • Technical or art education.
  • Learner and self-developer.
  • Hardcore FPS gamer.
  • Proactive attitude.
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 support the Animation team

SENIOR ANIMATOR

 
 

RESPONSIBILITIES

Work directly with animators, designers, modelers, and programmers to deliver excellent character movements, facial animations, mechanics and cutscenes.

Work with programmers to improve toolkit, systems, establish rigging standards.

Create rigs and skinning for animated organic and mechanical objects.

Proactively come up with ideas on how to improve animation pipeline.

Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

Instructing colleagues and documenting necessary information.

REQUIREMENTS

  • Understanding of realtime skinning, IK, physics limitations and possibilities.
  • Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.
  • Ability to come up and utilize skinning tricks (folded shoulders, 2-bone ropes).
  • Familiarity with mocap and hand created animations.
  • Experience with human, exotic, and mechanical characters/objects.
  • Minimum of 5 years of experience in rigging, animation, skinning, weighting and physics.
  • At least one shipped title on consoles.
  • Proven experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.
  • Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).
  • Excellent problem solving and time management skills.
  • Self-direction and motivation.
  • Desire to help drive the improvement of the game engine year-over-year.

Preferences

  • Experience working with procedural/physically-altered animation techniques.
  • Experience with cinematics and facial animation
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build our worlds

LEVEL ARTIST

 
 

RESPONSIBILITIES

Create photo-realistic indoor and outdoor levels in game engine. (Lights setup. Instancing. Placing Particles…)

Work in-between Game Design and 3D Art team.

REQUIREMENTS

  • Be a ‘pro’ in level creation in modern game engines, like Unreal Engine, Cry Engine etc.
  • Good understanding of light, composition, color-coding.
  • Experience with any 3D modeling package and Photoshop.
  • Fluent English (or Russian).
 

Preferences

  • Art Education
  • Versatility
  • Understanding of modern real time rendering tech.
  • Ability to use any additional software (ZBrush, XNormal, B2M, World Machine, etc) for the task.
  • Visual FX experience (particles, postprocess, flares etc.)
  • Hardcore FPS gamer
 
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Experiment with new features

R&D DEVELOPER

 
 

RESPONSIBILITIES

We're looking for experienced programmers, or individuals with programming skills that have an eagerness to learn really fast, to join our team in Malta to work on new experimental features and R&D.


The choice of technology is not critical, whether it's an engine you prefer, or our own technologies. Since it's R&D, the "field of operation" is not entirely critical to this role - It could be physics based gameplay features, neural networks in service of gamedev, or it could be something else you come up with.

Your job will be to prototype new things, think of new approaches and try to implement the wildest ideas our game designers can possibly have.

REQUIREMENTS

  • 3+ years of professional experience
  • Proficient c++ knowledge

  • Experience with any 3D and/or game engine or experience with any known 3D modelling software (Max, Maya, Modo, Blender etc.)

  • Basic understanding of PC architecture

  • Self-drive to learn new techniques and implement them

  • Strong communication skills

  • Fluent in Russian and/or English

 

Preferences

  • Experience in developing 1st person shooters

  • 3D Math

  • Your own pet projects or contribution to open source projects. 

     

 
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 SUPPORT OUR IN-HOUSE ENGINE

ENGINE PROGRAMMER

 
 

RESPONSIBILITIES

We're looking for experienced programmers to join our team in Malta to work on an unannounced title.

We use our own in-house AAA Engine (4A Engine) and the variety of tasks for this position is quite diverse, including GUI (editor or ingame), physics, sound, architecture, gameplay, AI, graphics, animation, networking, porting to new platforms and many more.

You will support our current features, work on new ones, make better tools and, in general, work with us on making everything better until we reach absolute perfection, which is never.

REQUIREMENTS

  • 3+ years of professional experience
  • Proficient c++ knowledge

  • Deep understanding of algorithm complexity

  • Experience with any 3D and/or game engine or experience with any known 3D modelling software (Max, Maya, Modo, Blender etc.)

  • Basic understanding of PC architecture

  • Performance minded development and optimization skills

  • Self-drive to learn new techniques and implement them

  • Mathematical Analysis skills

  • Strong communication skills

  • Fluent in Russian and/or English

 

Preferences

  • Experience in developing 1st person shooters

  • 3D Math

  • Your own pet projects or contribution to open source projects. 

 
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 optimize high quality graphics & systems

GRAPHICS PROGRAMMER

 
 

RESPONSIBILITIES

Develop new and enhance existing graphics technologies (rendering, lighting, shadows, special FX, culling, scene management and others) to help achieve state-of-the-art visuals.

Work with others to expand our next-generation graphics pipeline including advanced lighting and rendering techniques, and special effects.

Experience in identifying bottlenecks and optimizing existing / future rendering code.

REQUIREMENTS

  • 5+ years of professional experience
  • Proficient C++ Knowledge
  • Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures
  • Performance minded development and optimization skills
  • Self-drive to learn new rendering techniques and implement them
  • Mathematical Analysis skills
  • Conceptual fluency with physically based rendering techniques
  • Strong communication and proficiency working with technical artists to develop and iterate on features/tools
 

Preferences

  • Knowledge of a broad range of graphics APIs and shader languages including DirectX and OpenGL/GLSL
 
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