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Manage the Development Effort Across All Titles

PRODUCER

 
 

RESPONSIBILITIES

We are seeking a motivated Producer to join our team. The job will require working with other members of Production to manage the development effort across all titles in development, to ensure on-time delivery of all milestones.

  • Work with production managers to create, manage, and execute project schedules, resource plans, and processes.

  • Work with department leads to properly estimate tasks, as well as create and track milestone deliverables.

  • Daily management of development efforts to ensure cross department coordination and communication, task follow up, schedule conflicts, and risk identification/recommendation.

  • Participate in communicating and coordinating with publisher Production groups during all stages of development, release, and post release.

  • Coordinate efforts across other areas of production including Outsource and Marketing.

  • Identify issues, propose solutions, and potentially execute on process improvements where appropriate to maximize efficiency across all departments.

  • Identify and proactively manage aspects of development that require additional leadership.

  • Other duties as assigned by Production leadership.

REQUIREMENTS

  • 5+ years game industry experience with complex game development projects. Must have managed a AAA project from start to finish.

  • Extensive knowledge of different project management methods and procedures.

  • Ability to adapt to different project management methods depending on the application.

  • Excellent written and verbal communication skills.

  • Excellent leadership, organization, and problem solving skills.

  • Self-motivated, driven individual – able to identify problems and execute on solutions.

  • Fluent in both Russian and English.

 

Preferences

  • Passion for games.

  • Deep knowledge of 4A Games’ past titles.

  • Hands-on experience in a particular aspect of development (3D Art, Animation, Programming, etc).

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Expand and Improve on Our Gameplay Mechanics

SENIOR DESIGNER

 
 

RESPONSIBILITIES

We are seeking an experienced Designer to expand and improve on our gameplay mechanics such as weapons, vehicles, player locomotion, etc.

  • Work with the 4A Engine to create gameplay, scenes, etc.

  • Create and integrate gameplay mechanics.

  • Prototype and iterate on gameplay system improvements.

  • Implement mechanics/features directly in-engine using existing visual scripting tools.

  • Cooperate with other departments on implementation where necessary.

  • Assist Leads in mentoring and monitoring small groups of team members as necessary.

REQUIREMENTS

  • Good command of one or more existing game engines – UE4, Unity, CryEngine, etc.

  • Experience of work for other game companies in the game/level design position (at least 7 years).

  • Ability to quickly and sufficiently document and communicate an idea in writing or speech.

  • The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.

  • Technical understanding of the way the existing gameplay mechanics work and interact with each other.

  • Fluent Russian, Good English.

  • Collaborative team player.

  • Ability to learn and master new instruments.

  • At least 15 years of gaming experience.

 

EXAMPLE DUTIES

  • Creating design and technical documentation on gameplay mechanics.

  • Integrating new gameplay mechanics into existing schemes while retaining full functionality.

  • Usage of in-house technology (4A Games Engine) for game creation.

  • Self-criticism and ability to accept criticism from other people. Open mindedness towards colleagues’ ideas. The more feedback you are ready to take, the better for the game.

  • Participation in toolkit improvement process while working on the game.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Build Our Game Worlds

GAME DESIGNER / LEVEL DESIGNER

 
 

RESPONSIBILITIES

We are seeking a talented Game Designer / Level Designer to join our team.  The job will require building our game worlds and realizing the vision of the greater design team, developing the plot, theme and rules, and ensuring the highest level of quality immersion is maintained to the level of standards appropriate with our studio pedigree.

  • Work closely with other Game Designers and Creative Director to bring the game’s vision to reality.

  • Build worlds and experiences to the highest level of immersion and believability.

  • Work with programmers to craft the gameplay experience.

  • Develop basic underlying principles of the game (game mechanics, levels, etc.).

  • Use the in-house technology (4A Games Engine) for creation of the game.

  • Create and control of execution of all the essential tasks assigned to the other departments using a bug tracking system (Jira).

  • Test game content created by the designer himself and others.

  • Create necessary accompanying documents for the generated and controlled tasks.

REQUIREMENTS

  • Experience of work for other game companies in the game/level design position (at least 5 years).

  • Actual experience with or knowledge of other AAA game engines, Licensed or Proprietary.

  • Extensive game mod creation experience.

  • At least 10 years of gaming experience.

  • Fluent Russian, Good English.

 

Preferences

  • Any higher technical, art, or humanitarian education.

  • A completed Game Design course.

  • Equivalent on the job experience.

  • Ability to learn tools quickly and adapt to in-house software.

  • A passion for games.

 

 
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 Improve on our gameplay mechanics

TECHNICAL DESIGNER

 
 

RESPONSIBILITIES

We are seeking an experienced Technical Designer to expand and improve on our gameplay mechanics such as weapons, vehicles, player locomotion, etc.

  • Create and integrate gameplay mechanics.

  • Prototype and iterate on gameplay system improvements.

  • Implement mechanics/features directly in-engine using existing visual scripting tools.

  • Cooperate with other departments on implementation where necessary.

  • Create design and technical documentation on gameplay mechanics.

  • Integrate new gameplay mechanics into existing schemes while retaining full functionality.

  • Use in-house technology (4A Games Engine) for game creation.

  • Participate in toolkit improvement process while working on the game.

REQUIREMENTS

  • Good command of one or more existing game engines – UE4, Unity, CryEngine, etc.

  • Ability to quickly and sufficiently document and communicate an idea in writing or speech.

  • Ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.

  • Technical understanding of the way the existing gameplay mechanics work and interact with each other.

  • Self-criticism and ability to accept criticism from other people. Open mindedness towards colleagues’ ideas. The more feedback you are ready to take, the better for the game.

  • Fluent Russian, Good English.

  • Collaborative team player.

  • Ability to learn and master new instruments.

  • At least 5 years of gaming experience.

Benefits (Malta)

  • Relocation package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 

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Create and integrate our AI mechanics

AI DESIGNER

 
 

RESPONSIBILITIES

We are seeking an experienced AI Designer to expand and improve on our Human and Monster AI systems.

  • Create and integrate AI mechanics.

  • Prototype and iterate on AI system improvements.

  • Implement mechanics/features directly in-engine using existing visual scripting tools.

  • Cooperate with other departments on implementation where necessary.

  • Create design and technical documentation on gameplay mechanics.

  • Integrate new AI mechanics into existing schemes while retaining full functionality.

  • Use in-house technology (4A Games Engine) for game creation.

  • Participate in toolkit improvement process while working on the game.

REQUIREMENTS

  • Good command of one or more existing game engines – UE4, Unity, CryEngine, etc.

  • Understanding of the way the AI mechanics function.

  • Ability to quickly and sufficiently document and communicate an idea in writing or speech.

  • Good knowledge in motion design.

  • The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.

  • Self-criticism and ability to accept criticism from other people. Open mindedness towards colleagues’ ideas. The more feedback you are ready to take, the better for the game.

  • Fluent Russian, Good English.

  • Collaborative team player.

  • Ability to learn and master new instruments.

  • At least 5 years of gaming experience.

 

Benefits (Malta)

  • Relocation package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 

 
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Design and implement sound effects

SOUND DESIGNER

 
 

We are seeking a talented Sound Designer to join our team in Malta.  The job will require production of sound design for the game and its implementation.

RESPONSIBILITIES

  • Design, editing, mixing, mastering, and implementation of SFX.

  • Creating high-quality audio for in-game cutscenes.

  • Set up, implement, and tune sounds directly in 4A Games Editor

  • Recording VO and Foley.

  • Implement and manage environmental zones in levels.

  • Fine-tune parameters of in-game audio assets using proprietary software.

  • Work closely with Game Designers to creatively solve game audio development problems.

  • Actively research, analyze, understand, and recommend leading methodologies.

  • Contribute to final mix/polish of all audio in the game to existing and new technological standards (ex: Dolby Atmos).

REQUIREMENTS

  • Minimum 2 years of experience creating audio for games (preferably FPS) with at least 1 title shipped.

  • Strong sound design skills (with portfolio to demonstrate them).

  • Deeply versed in working inside of Pro Tools 12 (Windows). High degree of expertise in using different professional audio software and sound recording equipment.

  • Ability to create dynamic SFX to match game design.

  • Strong attention to detail.

  • Ability of working both as a member of a team and individually with minimal supervision.

  • Ability to work with deadlines.

  • Ability to provide and accept critical feedback in a professional manner.

  • Fluent Russian, Good English.

  • Specialty area acceptable (ex: weapons/creatures/etc), but must be able to contribute to all genres of audio

 

Preferences

  • Experience with version control software.

  • Degree in Audio Production.

  • Passion for video games, especially FPS games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

Please include a link to a reel along with your application that includes examples of your audio design.

 
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Establish and Maintain Efficient Animation Pipelines and Rigging Standards

SENIOR TECHNICAL ANIMATOR

 
 

RESPONSIBILITIES

We are seeking a Senior Technical Animator to join our team. The job will require supporting the Animation team in establishing and maintaining efficient animation pipelines and rigging standards for cutting edge games targeting next generation platform hardware with a proprietary multiplatform engine.

  • Work directly with animators, designers, modelers, and programmers to deliver excellent character movements, facial animations, mechanics, and cutscenes.

  • Work with programmers to improve toolkit, systems, establish rigging standards.

  • Create rigs and skinning for animated organic and mechanical objects.

  • Proactively come up with ideas on how to improve animation pipeline.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Instructing colleagues and documenting necessary information.

REQUIREMENTS

  • Understanding of realtime skinning, IK, physics limitations and possibilities.

  • Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.

  • Ability to come up and utilize skinning tricks (folded shoulders, 2-bone ropes).

  • Familiarity with mocap and hand created animations.

  • Experience with human, exotic, and mechanical characters/objects.

  • A passion for games.

  • Minimum of 5 years of experience in rigging, animation, skinning, weighting, and physics.

  • At least one shipped AAA title on consoles.

  • Proven experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.

  • Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).

  • Excellent problem solving and time management skills.

  • Self-direction and motivation.

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • Ability to work under strict schedule and time pressure.

 

Preferences

  • Experience working with procedural/physically-altered animation techniques.

  • Experience with cinematics and facial animation.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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 BRING OUR GAMES TO LIFE

TECHNICAL ANIMATOR

 
 

RESPONSIBILITIES

  • Work directly with Animators, Designers, Modelers, and Programmers to deliver excellent character movements, facial animations, mechanics, and cutscenes.

  • Work with Programmers to improve toolkit, systems, establish rigging standards.

  • Create rigs and skinning for animated organic and mechanical objects.

  • Proactively come up with ideas on how to improve animation pipeline.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Instructing colleagues and documenting necessary information.

REQUIREMENTS

  • Understanding of realtime skinning, IK, physics limitations and possibilities.

  • Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.

  • Ability to come up and utilize skinning tricks (folded shoulders, 2-bone ropes).

  • Familiarity with mocap and hand created animations.

  • Experience with human, exotic, and mechanical characters/objects.

  • A passion for games.

  • Minimum of 5 years of experience in rigging, animation, skinning, weighting and physics.

  • At least one shipped title on consoles.

  • Proven experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.

  • Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).

  • Excellent problem solving and time management skills.

  • Self-direction and motivation.

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • Ability to work under strict schedule and time pressure.

Preferences

  • Experience working with procedural/physically-altered animation techniques.

  • Experience with cinematics and facial animation.

Benefits (Malta)

  • Relocation package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 

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Create Animations For All Characters, Objects, and Environments

ANIMATOR

 
 

RESPONSIBILITIES

We are seeking a talented 3D Animator to join our team. The job will require creating animations for all characters, objects, environments, and other objects in our games.

  • Work with Designers, Modelers, and Art Directors to bring our characters, environments, and other objects to life.

REQUIREMENTS

  • 3+ years experience with realtime animation (preferably in games).

  • Experience working on 3D projects with realistic setting.

  • Knowledge of 3DsMax/Maya/Motionbuilder.

  • Exceptional skill in animating the human bipedal figure as well as other organic forms.

  • Shipped AAA console title.

  • Able to provide hand-crafted animation.

  • High quality rig setups and skinning.

  • Able to work with mocap data.

  • Able to effectively collaborate with Game Designers and Programmers.

 

Preferences

  • Experience with 1st person shooters.

  • Experience of animating organics and mechanics in a HUD.

  • Examples of complex mechanic setups (vehicle suspension with working elements, for example).

  • A gamer.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Develop Unique and Stunning Characters

ANIMATION PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a talented Animation Programmer to join our team. The job will require supporting the Animation team in developing unique and stunning characters for a cutting edge game targeting next generation hardware with a proprietary multiplatform engine.

  • Development and support of in-house game engine (4A Engine).

  • Extend engine and game animation systems to enable high quality features.

  • Work directly with animators to prototype and deliver excellent combat, character locomotion, movement mechanics, and cinematics.

  • Collaborate daily with Designers and AI Programmers to build elegant solutions to challenging problems in complex game worlds.

  • Proactively come up with ideas on how to improve animation pipeline.

  • Proactively identify and fix bugs and performance problems in core engine and game systems.

  • Implement features taking care to write efficient code and with an eye to a quality end-user experience.

  • Write clean, professional, and maintainable code.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Writing necessary supporting documentation.

REQUIREMENTS

  • Minimum of 3 years’ experience in animation, AI, or a related programming field.

  • At least one shipped AAA title on consoles.

  • Proven experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.

  • Excellent communicator with strong verbal and written English skills (Russian is a plus).

  • Minimum of 5 years’ experience writing, debugging, and optimizing C++.

  • Advanced 3D math skills.

  • Excellent problem solving and time management skills.

  • Bachelor’s degree or equivalent in Computer Science or Engineering.

  • Understanding of the full software development life cycle.

  • Proactive attitude, self-direction, and motivation.

  • Desire to help drive the improvement of the game engine year-over-year.

  • Ability and discipline to execute on strict deadlines

 

Preferences

  • Experience implementing IK-driven features.

  • Experience working with procedural/physically-altered animation techniques.

  • Experience with cinematics and facial animation.

  • Experience with animation pipelines and character rigs.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Implement New and Improve Existing Gameplay of NPCs

AI PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a talented AI Programmer to join our team. You will need to work closely with the Design team to implement new and improve existing gameplay of the Non-Player Characters (human, mutants, etc).

  • Design, implement, and maintain core AI systems (perception, positioning, pathfinding, etc) and tools to create AI behaviors and gameplay (navigation, combat, animation, etc).

  • Implement tools as needed for specific project requirements.

  • Collaborate with Designers and Animators in discussing constraints, and establish the technical possibilities of the AI functions.

  • Write clear, maintainable, portable, and highly functional code.

  • Profile and performance tune code to remove bottlenecks.

  • Test and document code produced.

  • Support and improve existing AI functionalities in the engine.

  • Suggest innovations based on other industry games.

REQUIREMENTS

  • 2+ years of professional experience in AI development.

  • Solid C/C++ programming skills.

  • Strong understanding of AI architectures, algorithms, and pathfinding techniques.

  • Proficient in linear algebra.

  • Good knowledge of machine learning, deep learning, neural networks, Tensorflow.

  • Self-motivated with a strong work ethic.

  • Excellent communication and team skills.

  • Comfortable working closely with Designers on the implementation of gameplay systems.

  • Excellent problem-solving and debugging skills.

  • English knowledge upper intermediate or higher.

 

Preferences

  • Bachelor’s degree or equivalent in Computer Science or Engineering.

  • Prior AI programming experience with credits on at least one shipped title.

  • Specialist in other game programming areas (animation, tools, networking, audio, etc).

  • Good analytical and synthesizing abilities.

  • Autonomous and resourceful.

  • Ability to take initiative.

  • Experience working with navmesh generation, tessellation, voxelization, CSG operations.

  • Experience working with character scripting, animation state machines, animation blending, and similar techniques.

  • Desire to help drive the improvement of the game engine year-over-year.

  • An avid gamer with a passion for making games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Develop and Support Plugins for Common Art Production Tools

TOOLS PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a talented Tools Programmer to join our team. The job will require development and support of plugins for common art production tools, adding features to the toolset used to create game levels, maintaining the build process, and writing new tools to help automate tasks. The employee will be working with all members of the team to facilitate their development needs while using a proprietary multi-platform engine.

  • Development and support of tools for in-house game engine (4A Engine).

  • Keep track of code quality and style.

  • Listen to and understand the needs of the content creation staff to help design and create new tools/pipelines as needed.

  • Work with Producers and Programming Team to determine tasks, and accurately determine associated timelines.

  • Implement features taking care to write efficient code and with an eye to a quality end-user experience.

  • Write clean, professional, and maintainable code.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Writing necessary supporting documentation.

REQUIREMENTS

  • 5+ years of professional experience.

  • Bachelor's degree in Computer Science.

  • Previously shipped AAA console title with multiple SKUs.

  • Proficiency in C/C++.

  • Excellent math skills.

  • Familiarity with Photoshop, ZBrush, XNormal, CrazyBump, V-Ray, Realflow, Substance Designer/Painter, Marvelous Designer.

  • Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).

  • Excellent problem-solving skills.

  • Self-direction and motivation.

  • Understanding of the full software development life cycle.

 

Preferences

  • Proactive attitude.

  • Familiarity with SVN/GIT

  • Desire to help drive the improvement of daily operations at the studio.

  • A passion for games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Improve Existing Engine Features to Meet Project Goals

PLATFORM PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a talented Platform Programmer to join our team. The job will require improving existing engine features to meet project goals, SDK maintenance, and resolving cross-platform issues with a proprietary multiplatform engine.

  • Development and support of in-house game engine (4A Engine).

  • Take ownership of console abstraction features like save/load, input, and memory management.

  • Debug problems with core engine systems and middleware.

  • Troubleshoot platform-specific problems.

  • Improve load times.

  • Diagnose and resolve issues with platform memory management and budgeting.

  • Writing necessary supporting documentation.

REQUIREMENTS

  • 3+ years of professional experience.

  • At least one shipped AAA title on consoles.

  • Bachelor's degree in Computer Science.

  • Strong C++ programming skills.

  • Demonstrated experience coding and debugging multi-threaded systems.

  • Proven experience developing and shipping for the PS4, XB1.

  • Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).

  • Collaborate with Artists, Designers, and other Programmers.

  • Excellent problem solving and time management skills.

  • Experience with one of modern game engines.

  • Understanding of the full software development life cycle.

 

Preferences

  • Experienced in profiling techniques on multiple platforms.

  • Sony and Microsoft publishing requirements and processes.

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • A passion for games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Develop and maintain AI systems

SENIOR AI SYSTEMS PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a talented AI Programmer to join our team. The job will require developing and maintaining AI systems while collaborating with the Design team to provide the foundations for Non-Player Character behaviors (human, mutants, etc).

  • Design, implement, and maintain core AI systems (perception, positioning, pathfinding, etc) and tools to create AI behaviors and gameplay (navigation, combat, animation, etc).

  • Implement tools as needed for specific project requirements.

  • Collaborate with Designers and Animators in discussing constraints, and establish the technical possibilities of the AI functions.

  • Write clear, maintainable, portable, and highly functional code.

  • Profile and performance tune code to remove bottlenecks.

  • Test and document code produced.

  • Support and improve existing AI functionalities in the engine.

  • Suggest innovations based on other industry games.

REQUIREMENTS

  • 5+ years of professional experience in AI development, and at least one shipped AAA title.

  • Solid C/C++ programming skills.

  • Strong understanding of AI architectures, algorithms, and pathfinding techniques.

  • Proficient in linear algebra.

  • Good knowledge of machine learning, deep learning, neural networks, Tensorflow.

  • Self-motivated with a strong work ethic.

  • Excellent communication and team skills.

  • Comfortable working closely with Designers on the implementation of gameplay systems.

  • Excellent problem-solving and debugging skills.

  • English knowledge upper intermediate or higher.

  • Ability to solve tasks independently with minimal necessary help.

 

Preferences

  • Bachelor’s degree or equivalent in Computer Science or Engineering.

  • Specialist in other game programming areas (animation, tools, networking, audio, etc).

  • Good analytical and synthesizing abilities.

  • Autonomous and resourceful.

  • Ability to take initiative.

  • Experience working with navmesh generation, tessellation, voxelization, CSG operations.

  • Experience working with character scripting, animation state machines, animation blending, and similar techniques.

  • Desire to help drive the improvement of the game engine year-over-year.

  • An avid gamer with a passion for making games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Develop and Support A PROPRIETARY Multi-Platform Game Engine

SENIOR GAMEPLAY PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a Senior Gameplay Programmer to join our team. The job will require development and support for a proprietary multi-platform game engine on new technology platforms in cooperation with other Programmers and Designers to design, implement, polish, debug, and optimize high quality gameplay features and systems.

  • Development and support of in-house game engine (4A Engine).

  • Ability to rapidly prototype feature ideas, and then properly implement features once determined to be final.

  • Keep track of code quality and style.

  • Determine tasks to implement features and systems, and accurately determine associated timelines.

  • Implement features taking care to write efficient code and with an eye to a quality end-user experience.

  • Write clean, professional, and maintainable code.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Writing necessary supporting documentation.

REQUIREMENTS

  • 5+ years of professional programming experience, preferably on AAA games.

  • Bachelor's degree in Computer Science.

  • At least one shipped AAA title on consoles.

  • Strong C++ programming skills.

  • Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).

  • Excellent math skills.

  • Experience with one of modern game engines.

  • Experience with multiplatform development.

  • Excellent problem-solving skills.

  • Self-direction and motivation.

  • Understanding of the full software development life cycle.

  • Management and leadership skills.

 

Preferences

  • Oculus Rift/VR experience a plus.

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • A passion for games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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DEVELOP AND SUPPORT A Proprietary Multi-Platform Game Engine

GAMEPLAY PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a talented Gameplay Programmer to join our team. The job will require development and support for a proprietary multi-platform game engine on new technology platforms in cooperation with other Programmers and Designers to design, implement, polish, debug, and optimize high quality gameplay features and systems.

  • Development and support of in-house game engine (4A Engine).

  • Ability to rapidly prototype feature ideas, and then properly implement features once determined to be final.

  • Keep track of code quality and style.

  • Determine tasks to implement features and systems, and accurately determine associated timelines.

  • Implement features taking care to write efficient code and with an eye to a quality end-user experience.

  • Write clean, professional, and maintainable code.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Writing necessary supporting documentation.

REQUIREMENTS

  • 3+ years of professional experience.

  • Bachelor's degree in Computer Science.

  • At least one shipped title on consoles.

  • Strong C++ programming skills.

  • Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).

  • Excellent math skills.

  • Experience with one of modern game engines.

  • Experience with multiplatform development.

  • Excellent problem-solving skills.

  • Self-direction and motivation.

  • Understanding of the full software development life cycle.

  • Management and leadership skills.

 

Preferences

  • Oculus Rift/VR experience a plus.

  • Experience with other leading engines a plus (Unreal/Unity/etc).

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • A passion for games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Develop and Support A Proprietary Multi-Platform Game Engine

SENIOR PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a talented Senior Programmer to join our team. The job will require development and support of a proprietary multi-platform game engine in cooperation with other Programmers, Artists, Animators, and Designers to design, implement, polish, debug, and optimize high quality gameplay features and systems.

  • Development and support of in-house game engine (4A Engine).

  • Keep track of code quality and style.

  • Determine tasks to implement features and systems, and accurately determine associated timelines.

  • Implement features taking care to write efficient code and with an eye to a quality end-user experience.

  • Write clean, professional, and maintainable code.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Writing necessary supporting documentation.

REQUIREMENTS

  • 5+ years of professional experience.

  • Bachelor's degree in Computer Science.

  • Strong C++ programming skills.

  • Excellent math and/or physics skills.

  • Experience with one of eighth generation game engines.

  • Understanding of STL, Design Patterns, OOP, multithreading, and template programming.

  • Experience with multiplatform development.

  • Excellent problem-solving skills.

  • Self-direction and motivation.

  • Understanding of the full software development life cycle.

  • Management and leadership skills.

 

PreferenceS

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • A passion for games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Support Other Programmers Across A Variety of Systems

JR PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a talented Jr Programmer to join our team. The job will require supporting other Programmers across a variety of systems, as well as helping Artists and Designers to develop the look and feel of the game.

  • Development and support of in-house game engine (4A Engine).

  • Implement new features using existing game systems.

  • Write core systems that will form the basis of the gameplay experience.

  • Author and maintain tools to help team productivity.

  • Figure out how to use existing technology to achieve new and unique game features.

  • Work with the content team to meet project requirements within performance and memory budgets.

  • Writing necessary supporting documentation.

REQUIREMENTS

  • Bachelor’s degree or equivalent in Computer Science or Engineering.

  • A strong interest in game design and creating an awesome player experience.

  • Proficiency in C/C++ and Microsoft Visual Studio.

  • Strong communication and teamwork skills.

  • Solid math skills.

 

Preferences

  • Proactive attitude.

  • Previous work on Multiplayer Action Games and FPS’s is desirable.

  • Demonstrable work on a game or mod.

  • Experience with LUA and/or Actionscript.

  • Familiarity with TortoiseSVN, 3DsMax, Photoshop, ZBrush, XNormal, CrazyBump, V-Ray, Realflow, Substance Designer/Painter, Marvelous Designer.

  • Desire to help drive the improvement of the game engine year-over-year.

  • A passion for games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Create 3D Assets In Our Games

SENIOR 3D ARTIST

 
 

RESPONSIBILITIES

We are seeking a Senior 3D Artist to join our team. The job will require working with the Art team to create 3D assets in our games.

  • Work closely with Designers, Concept Artists, and Art Directors to create man-made and natural objects, parts of levels, and playable scenery.

REQUIREMENTS

  • A minimum of 5 years of experience in AAA game development, modeling, and texturing environments.

  • Superior eye for light, shade, color, and detail in creating texture maps.

  • An exceptional understanding of form, shape, structure, and silhouette.

  • Extensive knowledge of Maya/Max/Modo, Photoshop, ZBrush, XNormal.

  • Able to work creatively as part of a large or small group.

  • Have shipped at least one AAA PC or console title in a similar position.

 

Preferences

  • Knowledge of tools like Marvelous Designer, World Machine, Houdini, Speedtree, etc.

  • Knowledge of work automation tools (scripting, using special software).

  • Experience with Unity or Unreal.

  • Knowledge of architecture styles and manufacture principles.

  • Mathematical background.

  • Study on organics like landscape and vegetation.

  • Equivalent on the job experience.

  • A passion for games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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CONCEPT, Prototype, and Implement User Interfaces and Experiences

UI ARTIST

 
 

RESPONSIBILITIES

We are seeking an exceptionally talented UI Artist to join our team. You will work closely with a highly creative and competent development team to concept, prototype, and implement user interfaces and experiences for projects of AAA standard.

  • Work directly in the 4A Engine and integrate functional UI designs directly. This is not a 2D design only position. You must have integration experience!

  • Create UI-sketches for the team.

  • Create UI art assets under predefined specs and matching existing style.

  • Work closely with UI Design team and Programmers.

  • Integrate assets into the game using our scripts and tools.

  • Adjust the final looks in engine using available features and UI-effects.

  • Work with UI dynamics.

  • Create HLSL shaders for special UI-elements.

  • Test for usability issues, analyze play-test videos, find solutions.

  • Assist in improving our tools.

  • Define new specifications based on resource limits and toolkit nuances.

  • Work with outsourced art assets for UI.

  • Design promo materials using existing assets/renders (box-art, poster art).

  • Develop logos.

REQUIREMENTS

  • 3+ years’ experience working in a relevant work environment and hold a relevant degree.

  • Experience integrating UI in real-time engine tools. Shipped AAA games and strong portfolio are a must.

  • Proven excellence in the principles and techniques of UI/UX Design and usability.

  • Outstanding expertise with Photoshop, Illustrator, and associated design tools.

  • Excellent verbal, written and presentational English skills.

  • Self-motivated and proactive.

 

Preferences

  • Unreal Engine or Unity experience.

  • Passion for games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Work With Our In-House and External Tools For Mass Content Production

VFX ARTIST

 
 

MINIMUM RESPONSIBILITIES

We need an FX Artist to join our team. The job will require working with our in-house and external tools for mass content production, be involved in research, and pushing own ideas in development. We expect two different levels of experience and involvement for this role.

  • Create FX content using our engine’s particle editor.

  • Using external tools to create pre-rendered VFX for optimum performance and improved looks,

  • Work closely with different Design teams to create structured sets of effects for weapons, vehicles, monsters, characters, physical interactions, etc.

  • Work with Environment team to create global weather and local level effects.

  • Be a friend to QA team and Programmers to carefully optimize what needs optimizing.

  • Work with lights, flares, and postprocessing.

  • Create HLSL shaders for both particle and material effects.

  • Create quick additional content through modelling and texturing.

  • Deliver complete, tested, and tuned features.

  • Combine and utilize all engine features to achieve new heights and compete with the best.

  • Assist in improving our tools.

  • Quickly locate and fix what’s broken.

  • Be aware of global trends, learn relevant research papers, develop new ideas.

  • Provide help and tutoring to less experienced Artists and Designers.

  • Know the limitations of each target platforms and optimize scenes accordingly.

REQUIREMENTS

  • Experience with real-time engines. Shipped AAA games and strong portfolio are a must.

  • Understanding memory and performance limitations of real-time rendering.

  • Good understanding of real life physics and matter interactions.

  • Feeling of timing and dynamics.

  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.

  • Several years of experience as a 2D and 3D Artist.

  • English.

 

Preferences

  • Unreal Engine (Phat, Mat, Cascade, Kismet/Blueprint, Flares, Matinee) experience.

  • Knowledge of all 2D/3D packages and relevant tools for dealing with any possible unknowns.

  • HLSL experience.

  • Unity scripting and effect creation experience.

  • Ability to code.

  • Technical mind, developed logic, thinking ‘beyond the box’.

  • Ability to pass physics or math tests from primary school course.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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CREATE SHADERS FOR EFFECTS AND MATERIALS

SHADER ARTIST

 
 

RESPONSIBILITIES

We are looking for a Shader Artist to join our team. The job will require creation of shaders for effects and materials, doing research, pushing own ideas in development, and keeping the features on par with global trends.

  • Create pixel and vertex shaders for effects and materials using HLSL and our engine.

  • Work closely with Artists to create rich looking finalized in-game assets.

  • Improve existing assets with better effects and PBR.

  • Create and support project-wide systems (universal weather and season changes, for example).

  • Work with Design teams to support with ideas, quick research and final feature development.

  • Work with FX team providing help with realistic, sci-fi and simply cool effects.

  • Be a friend to QA team and Programmers to carefully optimize what needs optimizing.

  • Deliver complete, tested and tuned features.

  • Work with particles and post-processing.

  • Work with lights.

  • Combine and utilize all engine features to achieve new heights and compete with the best.

  • Assist in improving our tools.

  • Quickly locate and fix what’s broken.

  • Be aware of global trends, learn relevant research papers, develop new ideas.

  • Provide help and tutoring to less experienced Artists and Designers.

  • Know the limitations of each target platforms and optimize scenes accordingly.

REQUIREMENTS

  • Experience with real-time engines. Shipped games or strong portfolio are a must.

  • Understanding memory and performance limitations of real-time rendering.

  • Understanding of existing 3D rendering pipelines.

  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.

  • Several years of experience as a 2D and 3D Artist.

  • (HLSL experience || Unreal Engine materials experience || Unity scripting experience).

  • Have common math and trigonometry knowledge.

  • English.

 

Preferences

  • Good understanding of real-life physics and matter interactions.

  • Feeling of timing and dynamics.

  • Unity scripting experience.

  • Ability to code.

  • Technical mind, developed logic, thinking ‘beyond the box’.

  • Ability to pass physics or math tests from primary school course.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Light our worlds

LIGHTING ARTIST

 
 

RESPONSIBILITIES

  • Develop lighting options on early stages of project along with Game Designers and Art Director.

  • Create artificial and natural lighting in both outdoors and indoors.

  • Create light prefabs with Artists and Game Designers.

  • Create day-night cycles, various weather conditions with FX Artists.

  • Create lighting all over game and cutscenes.

  • Work with post-processing and color-grading tools.

  • Improve light and environment rendering tech with Programmers and FX Artists.

  • Perform lighting related optimizations.

REQUIREMENTS

  • Good understanding of light, composition, colour-coding.

  • Understanding of both modern and legacy real-time rendering tech and lighting principles.

  • Knowledge of Photoshop and other colour grading tools.

  • Good understanding of lighting physics.

  • Multi-lingual proficiency (English, Russian).

 

Preferences

  • Versatility in used tools and performed tasks.

  • Scripting experience with Unity and blueprint experience in Unreal.

  • Ability to use any additional software for the task.

  • Visual FX experience (particles, postprocess, flares etc).

  • Hardcore FPS gamer.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Develop Fiction, Scenarios, and Dialog For Our Games

WRITER

 
 

RESPONSIBILITIES

We are seeking an exceptionally talented Writer to join our team. You will work closely with existing writing staff to develop fiction, scenarios, and dialog for our games.

  • Work directly with existing fiction staff and Designers to develop overall fiction and scenarios.

  • Create and edit dialog across the game.

  • Create and edit other game text for background fiction, collectibles, menus, etc.

  • Maintain scripts across various formats during development.

REQUIREMENTS

  • 5+ years’ experience working in a relevant work environment and hold a relevant degree.

  • Mastery of English as a primary language, and possessing high level Russian as both written and spoken languages are a must.

  • Shipped AAA games and strong portfolio are a must.

  • Familiarity/experience with localization tools such as LocDirect.

  • Excellent written and verbal communication skills.

  • Self-motivated and enthusiastic.

  • Able to manage and meet deadlines while maintaining creative iteration principles.

  • Deep familiarization with Metro games, books, and fan lore.

  • Familiarization with full game development cycle and VO development/recording processes.

  • Team player who constantly seeks feedback from all sources available.

  • Able to develop ideas, but also run with creative direction developed by others.

  • Able to assist with internal translation efforts as needed.

 

Preferences

  • Deep familiarity with, or native to, Eastern European culture.

  • Passion for games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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Develop Fiction and Supervise/Co-Direct Dialog Recordings

DIALOG / VO SUPERVISOR

 
 

RESPONSIBILITIES

We are seeking an exceptionally talented Dialog/VO Supervisor to join our team. You will work closely with existing writing staff to develop fiction and supervise/co-direct dialog recordings.

  • Work directly with existing fiction staff and Designers to develop overall fiction and scenarios.

  • Supervise and co-direct dialog recordings for the game script in cooperation with Recording Studio Directors.

  • Edit dialog across the game.

  • Maintain scripts across various formats during development.

REQUIREMENTS

  • 5+ years’ experience working in a relevant work environment and hold a relevant degree.

  • Professionally trained Actor (Theatre/Film/TV).

  • Experience with casting processes for large AAA scope projects with dozens of actors/roles.

  • Proven AAA Quality direction of VO Actors effectively to obtain desired results efficiently.

  • Mastery of English as a primary language, and possessing high level Russian as both written and spoken languages are a must.

  • Deep familiarity with global audience preferences in VO.

  • Shipped AAA games and strong portfolio are a must.

  • Familiarity/Experience with localization tools such as LocDirect.

  • Excellent written and verbal communication skills.

  • Self-motivated and enthusiastic.

  • Able to manage and meet deadlines while maintaining creative iteration principles.

  • Deep familiarization with Metro games, books, and fan lore.

  • Familiarization with full game development cycle and VO development/recording processes.

  • Team player who constantly seeks feedback from all sources available.

  • Able to develop ideas, but also run with creative direction developed by others.

  • Able to assist with internal translation efforts as needed.

 

Preferences

  • Deep familiarity with, or native to, Eastern European culture.

  • Passion for games.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
4a_header-bg_careers_overlay.jpg