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MANAGE OUTSOURCE ASSET NEEDS

OUTSOURCE MANAGER

 

We are seeking a talented Outsource Manager to join our team.  The job will require working with Art Leads and Producers to identify, schedule, and manage outsource asset needs from start to finish, while constantly seeking to improve delivery performance and pipelines.

 

RESPONSIBILITIES

  • Be the primary point of contact for external vendors and contractors.
  • Work with Studio Management to find and contract Outsource vendors and contractors to assist with asset production
  • Adapt and improve current outsource pipeline and process
  • Track assets from job sheet all the way to implementation.
  • Ensure timely internal turnaround on feedback.
  • Ensure that outsourcing milestone obligations are met
  • Work with Department Leads and Producers to identify asset needs that will be outsourced
  • Work with Producers to create schedule for each vendor and batch of outsource assets
  • Create Job Sheets
  • Provide vendors with all necessary reference/specifications for external development.
  • Work with Art Manager and Art Directors to provide feedback and ensure quality
  • Verify assets to maintain pipeline integrity and naming conventions

REQUIREMENTS

  • 3+ years experience working in Production
  • 2+ years experience working with Outsource processes either at a Vendor or Developer
  • Experience working in multiplatform development studios
  • Previously shipped AAA title(s).
  • Experience with multiple project management methodologies.
  • Exceptional Organizational skills
  • Excellent communication skills
 

Preferences

  • Proactive self-starter
  • Ability to quickly pick up and understand existing art direction and quality standards in order to provide effective artistic feedback for vendors to execute on.
  • Skill in one or more game art disciplines.
  • 5+ years professional industry experience.
  • Familiar with 3D Max, Zbrush, Photoshop, and other 2D/3D authoring tools
  • Good sense of perspective – able to switch between “details” and “big picture” as needed.
  • Desire to continually improve processes
  • A Passion for Outsourcing
  • A Passion for Games
  • Multi-lingual proficiency a plus (English, Russian)
 
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Experiment with new features

R&D DEVELOPER

 
 

RESPONSIBILITIES

We're looking for experienced programmers, or individuals with programming skills that have an eagerness to learn really fast, to join our team in Malta to work on new experimental features and R&D.


The choice of technology is not critical, whether it's an engine you prefer, or our own technologies. Since it's R&D, the "field of operation" is not entirely critical to this role - It could be physics based gameplay features, neural networks in service of gamedev, or it could be something else you come up with.

Your job will be to prototype new things, think of new approaches and try to implement the wildest ideas our game designers can possibly have.

REQUIREMENTS

  • 3+ years of professional experience
  • Proficient c++ knowledge

  • Experience with any 3D and/or game engine or experience with any known 3D modelling software (Max, Maya, Modo, Blender etc.)

  • Basic understanding of PC architecture

  • Self-drive to learn new techniques and implement them

  • Strong communication skills

  • Fluent in Russian and/or English

 

Preferences

  • Experience in developing 1st person shooters

  • 3D Math

  • Your own pet projects or contribution to open source projects. 

     

 
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 SUPPORT OUR IN-HOUSE ENGINE

ENGINE PROGRAMMER

 
 

RESPONSIBILITIES

We're looking for experienced programmers to join our team in Malta to work on an unannounced title.

We use our own in-house AAA Engine (4A Engine) and the variety of tasks for this position is quite diverse, including GUI (editor or ingame), physics, sound, architecture, gameplay, AI, graphics, animation, networking, porting to new platforms and many more.

You will support our current features, work on new ones, make better tools and, in general, work with us on making everything better until we reach absolute perfection, which is never.

REQUIREMENTS

  • 3+ years of professional experience
  • Proficient c++ knowledge

  • Deep understanding of algorithm complexity

  • Experience with any 3D and/or game engine or experience with any known 3D modelling software (Max, Maya, Modo, Blender etc.)

  • Basic understanding of PC architecture

  • Performance minded development and optimization skills

  • Self-drive to learn new techniques and implement them

  • Mathematical Analysis skills

  • Strong communication skills

  • Fluent in Russian and/or English

 

Preferences

  • Experience in developing 1st person shooters

  • 3D Math

  • Your own pet projects or contribution to open source projects. 

 
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 optimize high quality graphics & systems

GRAPHICS PROGRAMMER

 
 

RESPONSIBILITIES

Develop new and enhance existing graphics technologies (rendering, lighting, shadows, special FX, culling, scene management and others) to help achieve state-of-the-art visuals.

Work with others to expand our next-generation graphics pipeline including advanced lighting and rendering techniques, and special effects.

Experience in identifying bottlenecks and optimizing existing / future rendering code.

REQUIREMENTS

  • 5+ years of professional experience
  • Proficient C++ Knowledge
  • Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures
  • Performance minded development and optimization skills
  • Self-drive to learn new rendering techniques and implement them
  • Mathematical Analysis skills
  • Conceptual fluency with physically based rendering techniques
  • Strong communication and proficiency working with technical artists to develop and iterate on features/tools
 

Preferences

  • Knowledge of a broad range of graphics APIs and shader languages including DirectX and OpenGL/GLSL
 
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