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MANAGE OUTSOURCE ASSET NEEDS

OUTSOURCE MANAGER

 

We are seeking a talented Outsource Manager to join our team.  The job will require working with Art Leads and Producers to identify, schedule, and manage outsource asset needs from start to finish, while constantly seeking to improve delivery performance and pipelines.

 

RESPONSIBILITIES

  • Be the primary point of contact for external vendors and contractors.
  • Work with Studio Management to find and contract Outsource vendors and contractors to assist with asset production
  • Adapt and improve current outsource pipeline and process
  • Track assets from job sheet all the way to implementation.
  • Ensure timely internal turnaround on feedback.
  • Ensure that outsourcing milestone obligations are met
  • Work with Department Leads and Producers to identify asset needs that will be outsourced
  • Work with Producers to create schedule for each vendor and batch of outsource assets
  • Create Job Sheets
  • Provide vendors with all necessary reference/specifications for external development.
  • Work with Art Manager and Art Directors to provide feedback and ensure quality
  • Verify assets to maintain pipeline integrity and naming conventions

 

    REQUIREMENTS

    • Multi-lingual proficiency (English, Russian)
    • 3+ years experience working in Production
    • 2+ years experience working with Outsource processes either at a Vendor or Developer
    • Experience working in multiplatform development studios
    • Previously shipped AAA title(s).
    • Experience with multiple project management methodologies.
    • Exceptional Organizational skills
    • Excellent communication skills
     

    Preferences

    • Proactive self-starter
    • Ability to quickly pick up and understand existing art direction and quality standards in order to provide effective artistic feedback for vendors to execute on.
    • Skill in one or more game art disciplines.
    • 5+ years professional industry experience.
    • Familiar with 3D Max, Zbrush, Photoshop, and other 2D/3D authoring tools
    • Good sense of perspective – able to switch between “details” and “big picture” as needed.
    • Desire to continually improve processes
    • A Passion for Outsourcing
    • A Passion for Games

    BENEFITS (Malta)

    • Relocation Package
    • Residency/Work Permit
    • Comprehensive Benefits Package
    • Lots of Sunshine
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    Experiment with new features

    R&D DEVELOPER

     
     

    RESPONSIBILITIES

    We're looking for experienced programmers, or individuals with programming skills that have an eagerness to learn really fast, to join our team in Malta to work on new experimental features and R&D.


    The choice of technology is not critical, whether it's an engine you prefer, or our own technologies. Since it's R&D, the "field of operation" is not entirely critical to this role - It could be physics based gameplay features, neural networks in service of gamedev, or it could be something else you come up with.

    Your job will be to prototype new things, think of new approaches and try to implement the wildest ideas our game designers can possibly have.

    REQUIREMENTS

    • 3+ years of professional experience
    • Proficient c++ knowledge

    • Experience with any 3D and/or game engine or experience with any known 3D modelling software (Max, Maya, Modo, Blender etc.)

    • Basic understanding of PC architecture

    • Self-drive to learn new techniques and implement them

    • Strong communication skills

    • Fluent in Russian and/or English

     

    Preferences

    • Experience in developing 1st person shooters

    • 3D Math

    • Your own pet projects or contribution to open source projects.

    BENEFITS (Malta)

    • Relocation Package
    • Residency/Work Permit
    • Comprehensive Benefits Package
    • Lots of Sunshine
     
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     SUPPORT OUR IN-HOUSE ENGINE

    ENGINE PROGRAMMER

     
     

    RESPONSIBILITIES

    We're looking for experienced programmers to join our team in Malta to work on an unannounced title.

    We use our own in-house AAA Engine (4A Engine) and the variety of tasks for this position is quite diverse, including GUI (editor or ingame), physics, sound, architecture, gameplay, AI, graphics, animation, networking, porting to new platforms and many more.

    You will support our current features, work on new ones, make better tools and, in general, work with us on making everything better until we reach absolute perfection, which is never.

    REQUIREMENTS

    • 3+ years of professional experience
    • Proficient c++ knowledge

    • Deep understanding of algorithm complexity

    • Experience with any 3D and/or game engine or experience with any known 3D modelling software (Max, Maya, Modo, Blender etc.)

    • Basic understanding of PC architecture

    • Performance minded development and optimization skills

    • Self-drive to learn new techniques and implement them

    • Mathematical Analysis skills

    • Strong communication skills

    • Fluent in Russian and/or English

     

    Preferences

    • Experience in developing 1st person shooters

    • 3D Math

    • Your own pet projects or contribution to open source projects. 

    BENEFITS (Malta)

    • Relocation Package
    • Residency/Work Permit
    • Comprehensive Benefits Package
    • Lots of Sunshine

     

     
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     optimize high quality graphics & systems

    GRAPHICS PROGRAMMER

     
     

    RESPONSIBILITIES

    Develop new and enhance existing graphics technologies (rendering, lighting, shadows, special FX, culling, scene management and others) to help achieve state-of-the-art visuals.

    Work with others to expand our next-generation graphics pipeline including advanced lighting and rendering techniques, and special effects.

    Experience in identifying bottlenecks and optimizing existing / future rendering code.

    REQUIREMENTS

    • 5+ years of professional experience
    • Proficient C++ Knowledge
    • Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures
    • Performance minded development and optimization skills
    • Self-drive to learn new rendering techniques and implement them
    • Mathematical Analysis skills
    • Conceptual fluency with physically based rendering techniques
    • Strong communication and proficiency working with technical artists to develop and iterate on features/tools
     

    Preferences

    • Knowledge of a broad range of graphics APIs and shader languages including DirectX and OpenGL/GLSL

    BENEFITS (Malta)

    • Relocation Package
    • Residency/Work Permit
    • Comprehensive Benefits Package
    • Lots of Sunshine
     
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     BRING OUR GAMES TO LIFE

    TECHNICAL ANIMATOR

     
     

    RESPONSIBILITIES

    • Work directly with animators, designers, modelers, and programmers to deliver excellent character movements, facial animations, mechanics and cutscenes.
    • Work with programmers to improve toolkit, systems, establish rigging standards.
    • Create rigs and skinning for animated organic and mechanical objects.
    • Proactively come up with ideas on how to improve animation pipeline.
    • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.
    • Instructing colleagues and documenting necessary information.

    REQUIREMENTS

    • Understanding of realtime skinning, IK, physics limitations and possibilities.

    • Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.

    • Ability to come up and utilize skinning tricks (folded shoulders, 2-bone ropes).

    • Familiarity with mocap and hand created animations.

    • Experience with human, exotic, and mechanical characters/objects.

    • A passion for games.

    • Minimum of 5 years of experience in rigging, animation, skinning, weighting and physics.

    • At least one shipped title on consoles.

    • Proven experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.

    • Excellent communicator with strong verbal and written English skills (Russian/Ukrainian is a plus).

    • Excellent problem solving and time management skills.

    • Self-direction and motivation.

    • Proactive attitude.

    • Desire to help drive the improvement of the game engine year-over-year.

    • Ability to work under strict schedule and time pressure.

    Preferences

    • Experience working with procedural/physically-altered animation techniques.

    • Experience with cinematics and facial animation.

    Benefits (Malta)

    • Relocation package
    • Residency/Work Permit
    • Comprehensive Benefits Package
    • Lots of Sunshine

     

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    build our worlds

    LEVEL ARTIST

     
     

    RESPONSIBILITIES

    • Create photo-realistic indoor and outdoor levels in game engine. (Lights setup. Instancing. Placing Particles…)
    • Work in-between Game Design and 3D Art team.

    REQUIREMENTS

    • Be a ‘pro’ in level creation in modern game engines, like Unreal Engine, Cryengine etc.

    • Good understanding of light, composition, color-coding.

    • Experience with any 3D modeling package and Photoshop.

    • Multi-lingual proficiency (English, Russian).

     

    Preferences

    • Artistic/architectural/engineering education or background.

    • Versatility in used tools and performed tasks.

    • Scripting experience with Unity and blueprint experience in Unreal.

    • Understanding of both modern and legacy real-time rendering tech and lighting principles.

    • Ability to use any additional software (ZBrush, XNormal, World Machine, Speedtree, Houdini, etc) for the task.

    • Visual FX experience (particles, postprocess, flares etc).

    • Hardcore FPS gamer.

    Benefits (Malta)

    • Relocation package

    • Residency/Work Permit

    • Comprehensive Benefits Package

    • Lots of Sunshine

     
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     Fill our worlds

    3D ARTIST

     
     

    RESPONSIBILITIES

    Work closely with Designers, Concept Artists and Art Directors to create man-made and natural objects, parts of levels and playable scenery.

    REQUIREMENTS

    • A minimum of 5 years of experience in game development, modeling, and texturing environments.

    • Superior eye for light, shade, color, and detail in creating texture maps.

    • An exceptional understanding of form, shape, structure, and silhouette.

    • Extensive knowledge of Maya/Max/Modo, Photoshop, ZBrush, XNormal.

    • Able to work creatively as part of a large or small group.

    • Have shipped at least one AAA PC or console title in a similar position.

    Preferences

    • Knowledge of tools like Marvelous Designer, World Machine, Houdini, Speedtree, etc.

    • Knowledge of work automation tools (scripting, using special software).

    • Experience with Unity or Unreal.

    • Knowledge of architecture styles and manufacture principles.

    • Mathematical background.

    • Study on organics like landscape and vegetation.

    • Equivalent on the job experience.

    • A passion for games.

    Benefits (Malta)

    • Relocation package

    • Residency/Work Permit

    • Comprehensive Benefits Package

    • Lots of Sunshine

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    Light our worlds

    LIGHTING ARTIST

     
     

    RESPONSIBILITIES

    • Develop lighting options on early stages of project along with game designers and art director.

    • Create artificial and natural lighting in both outdoors and indoors.

    • Create light prefabs with artists and game designers.

    • Create day-night cycles, various weather conditions with FX artists.

    • Create lighting all over game and cutscenes.

    • Work with post-processing and color-grading tools.

    • Improve light and environment rendering tech with programmers and FX artists.

    • Participate in optimization stages of project development.

    REQUIREMENTS

    • Good understanding of light, composition, color-coding.

    • Understanding of both modern and legacy real-time rendering tech and lighting principles.

    • Knowledge of Photoshop and other color grading tools.

    • Good understanding of lighting physics.

    • Multi-lingual proficiency (English, Russian).

     

    Preferences

    • Versatility in used tools and performed tasks.

    • Scripting experience with Unity and blueprint experience in Unreal.

    • Ability to use any additional software for the task.

    • Visual FX experience (particles, postprocess, flares etc).

    • Hardcore FPS gamer.

    Benefits (Malta)

    • Relocation package
    • Residency/Work Permit
    • Comprehensive Benefits Package
    • Lots of Sunshine
     
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    concept, prototype and implement user interfaces

    UI ARTIST

     
     

    RESPONSIBILITIES

    • Create UI-sketches for the team.
    • Create UI art assets under predefined specs and matching existing style.
    • Work closely with UI Design team and programmers.
    • Integrate assets into the game using our scripts and tools.
    • Adjust the final looks in engine using available features and UI-effects.
    • Work with UI dynamics.
    • Create HLSL shaders for special UI-elements.
    • Test for usability issues, analyze play-test videos, find solutions.
    • Assist in improving our tools.
    • Define new specifications based on resource limits and toolkit nuances.
    • Work with outsourced art assets for UI.
    • Design promo materials using existing assets/renders (box-art, poster art).
    • Develop logos.

    REQUIREMENTS

    • 3+ years’ experience working in a relevant work environment and hold a relevant degree

    • Experience with real-time engines. Shipped games or strong portfolio are a must

    • Proven excellence in the principles and techniques of UI/UX Design and usability

    • Outstanding expertise with Photoshop, Illustrator and associated design tools

    • Excellent verbal, written and presentational English skills

    • Self-motivated and proactive

     

    Preferences

    • Unreal Engine or Unity experience

    • Passion for games

    Benefits (Malta)

     

    • Relocation package
    • Residency/Work Permit
    • Comprehensive Benefits Package
    • Lots of Sunshine

     

     
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