Create FX content using our engine’s particle editor.
Using external tools to create pre-rendered effects for optimum performance and improved looks
Work closely with different Design teams to create structured sets of effects for weapons, vehicles, monsters, characters, physical interactions, etc.
Work with Environment team to create global weather and local level effects.
Be a friend to QA team and programmers to carefully optimize what needs optimizes.
Work with flares and postprocessing.
Create HLSL shaders for both particle and material effects.
Work with lights.
Create quick additional content through modelling and texturing.
Deliver complete, tested and tuned features.
Combine and utilize all engine features to achieve new heights and compete with the best.
Assist in improving our tools.
Quickly locate and fix what’s broken.
Be aware of global trends, learn relevant research papers, develop new ideas.
Provide help and tutoring to less experienced artists and designers.
Know the limitations of each target platforms and optimize scenes accordingly.