Fill our worlds
Work closely with Designers, Concept Artists and Art Directors to create man-made and natural objects, parts of levels and playable scenery.
A minimum of 5 years of experience in game development, modeling, and texturing environments.
Superior eye for light, shade, color, and detail in creating texture maps.
An exceptional understanding of form, shape, structure, and silhouette.
Extensive knowledge of Maya/Max/Modo, Photoshop, ZBrush, XNormal.
Able to work creatively as part of a large or small group.
Have shipped at least one AAA PC or console title in a similar position.
Knowledge of tools like Marvelous Designer, World Machine, Houdini, Speedtree, etc.
Knowledge of work automation tools (scripting, using special software).
Experience with Unity or Unreal.
Knowledge of architecture styles and manufacture principles.
Study on organics like landscape and vegetation.
Equivalent on the job experience.
A passion for games.
Comprehensive Benefits Package
Lots of Sunshine